I've been going through a list of retro games that people consider HARD.
I just finished Ghosts n' Goblins (both loops) on NES. JFC it's the most frustrating game I've ever played. The controls are not great, and there are constant cheap hits. By far the angriest and happiest I've ever been playing a game.
I've 1 death'd Contra on NES. (far easier than people think)
Beat Ghouls and Ghosts on Genesis (this game is by far the best in the series)
Beat Super Ghouls and Ghosts on SNES (slow as ****, and pure memorization)
Mind you, it's pure attrition to get through these games. I don't use save states, I play the games as they originally would be played with checkpoints and continues. [Reply]
Originally Posted by lcarus:
Simon's Quest was hard in the way that you didn't know what to do or where to go at certain points.
There were a lot of hard NES games like that. Super Pitfall was one of them. There's a lot of hidden items you can only find by jumping in just the right spot to make them appear. You have to find them to beat the game. Then once you save the girl and do everything you're supposed to do, you have to go back to the beginning and jump in just the right spot, and that's supposed to trigger the end of the game. Totally cryptic BS pain in the ass.
I don't see that as difficult, that's just flat out ****ery bullshit.
I got Simon's Quest for Christmas and had to wait for Nintendo Power to tell me kneel down with the crystal to go to the next area.
**** that game, and the designers. You don't have to fight a boss FFS, Dracula is a ****ing joke. No enemies in the final mansion/castle?! :-)
Originally Posted by Imon Yourside:
Don't remember Smash TV or Operation Wolf but Double Dragon was fun.
Smash TV was great. it was the sequel to Robotron, the first twin stick shooter. there was a third game called Total Carnage that was in the same vein. those games were hard (Robotron hardest) but playable with a lot of practice. the Ikari Warriors games and Guerilla War were unrelentingly hard as soon as you start. those were the games that had spinner-knob joysticks controlling multi-directional fire.
heres an interesting tidbit for you gauntlet fans. since both gauntlet arcade games were hits, there was a 3rd gauntlet game that got approved for development. but while the game was being made, the Midway company got bought out by Bally. the new management scrapped the idea of a 3D gauntlet and made the game a sci-fi shooter instead. the final product was called Xybots.
I remember this game was especially difficult. it had a slam-dial controller. i don't think there were any other games that had that. I liked it though because I was a fan of the Brian Colin pixel art in games. [Reply]
Originally Posted by notorious:
I don't see that as difficult, that's just flat out ****ery bullshit.
I got Simon's Quest for Christmas and had to wait for Nintendo Power to tell me kneel down with the crystal to go to the next area.
**** that game, and the designers. You don't have to fight a boss FFS, Dracula is a ****ing joke. No enemies in the final mansion/castle?! :-)
Ugh.
I never did beat Simon's Quest because of that part with the red crystal. I got stuck with nowhere to go. I didn't know about kneeling down with the red crystal equipped. And that was that. I moved on to other games. I might have to get revenge on that game now that I know all the BS things to do thanks to the AVGN review. I have that Castlevania collection on PS. [Reply]
Originally Posted by lcarus:
Simon's Quest was hard in the way that you didn't know what to do or where to go at certain points.
There were a lot of hard NES games like that. Super Pitfall was one of them. There's a lot of hidden items you can only find by jumping in just the right spot to make them appear. You have to find them to beat the game. Then once you save the girl and do everything you're supposed to do, you have to go back to the beginning and jump in just the right spot, and that's supposed to trigger the end of the game. Totally cryptic BS pain in the ass.
Probably designed to get you to call the NES Tips Hotline. :-) [Reply]
Originally Posted by Saulbadguy:
Probably designed to get you to call the NES Tips Hotline. :-)
:-) Who Framed Roger Rabbit on the NES had a help tip line actually given to you in the game that has been taken over by a sex chat line nowadays. [Reply]
by the way, "high score" is a docuseries on Netflix that goes over the start and rise of video games, etc.
Pretty good stuff.
I recall several minutes spent discussing Nintendo Power and the NES tips hotline. They feature a guy who was pretty young and he tells his story of how he got a job there, etc.
Originally Posted by Superturtle:
You haven't really beaten a SoulsBorne game until you've soloed the DLC bosses. Fucking Orphan of Kos and Midir.
Fuck Midir!!! Beat every one in those games but him. Raaaaage. Gael was a fun challenge to learn, the Midir fight is just a complete piece of shit. [Reply]