The first 10 levels or so are a struggle. You'll likely have to reference the internet to figure out what should be relatively simple stuff. There's a bajillion different items in the game, and it's not clear what's necessary and what's junk. Storage space will be incredibly limited at first. There's a thousand different skills in the tree, and some of them are confusing as hell. (Gastronomy? Why the fuck am I grinding this game to master gastronomy? WTF is Xenosociology? Botany?)
Upgrading your weapons, gear, ship, etc. is really satisfying, but man is it complicated. Want to do something as simple as add a scope to your gun? Well, you have to level up to unlock the weapon engineering skill, then kill 5 bad guys, then go to the Research station to unlock the ability to use optics. But wait! First you'll need 40 different elements to unlock the research, and they weigh a ton so you can only carry 2 at a time. And now look, fucking Sarah is using the weapons bench, you'll have to wait your turn.
Ship design is just as complicated.
But then, after you hit level 20 or so, you turn into something of a god. By that point, you'll have a collection of unique guns that just slay fools with ease. I wouldn't bother trying to level up many of the combat skills, because they simply aren't necessary. Other than the real heavy hitters like the Terrormorphs(fuck those guys), you'll be mowing through waves of pirates and spacers with ease. I actually bumped the difficulty up to Hard because it got to easy.
The spaceship combat was the only aspect I really had any trouble with. At first it's confusing as hell juggling your energy allotment to all the various categories. Took a while to get a comfortable key binding config that worked. Every time I was matched against 3 enemy ships, I'd die right away. So, I went and did the Vanguard mission and used the training simulator multiple times(Thanks, Fraz). Went grinding out the necessary requirements to bump up skills related to starship combat. Now with my upgraded ship, I'm pretty much untouchable in space as well. [Reply]
What worked for me for skills, as a bounty hunter class who specializes in weapons and gear tinkering, and spaceship combat:
Prioritize these skills first:
Weight Lifting: Carry more shit
Ballistics: All my best weapons are ballistics
Medicine: Medpaks more useful
Research Methods: Learn skills faster
Spacesuit Design: Upgrade suit
Weapon Engineering: Upgrade weapons
Piloting: Fly bigger better ships
Shield Systems: Ship shields are vital
Starship Design: Add better parts to your ships
After those essentials, I'd recommend ship specific weapons systems in the Tech Skills tree.
Ballistic Weapon Systems
Energy Weapon Systems
Missile Weapon Systems
Particle Beam Weapon Systems
Automated Weapon Systems
EM Weapon Systems [Reply]
Originally Posted by Fish:
The first 10 levels or so are a struggle. You'll likely have to reference the internet to figure out what should be relatively simple stuff. There's a bajillion different items in the game, and it's not clear what's necessary and what's junk. Storage space will be incredibly limited at first. There's a thousand different skills in the tree, and some of them are confusing as hell. (Gastronomy? Why the **** am I grinding this game to master gastronomy? WTF is Xenosociology? Botany?)
Upgrading your weapons, gear, ship, etc. is really satisfying, but man is it complicated. Want to do something as simple as add a scope to your gun? Well, you have to level up to unlock the weapon engineering skill, then kill 5 bad guys, then go to the Research station to unlock the ability to use optics. But wait! First you'll need 40 different elements to unlock the research, and they weigh a ton so you can only carry 2 at a time. And now look, ****ing Sarah is using the weapons bench, you'll have to wait your turn.
Ship design is just as complicated.
Jesus Christ, I'm glad I got this game as a Xbox Game Pass download because I doubt very seriously I"m going to be playing this much longer. That is WAY TOO COMPLICATED for me. I suppose maybe I'm anomaly but I don't play video games to go through all that. Jeez. [Reply]
But yes, the game more or less throws you out into the world with a pat on the ass and not much else. And apparently the more you play the worse the bugs get. There's probably a memory leak in the code. [Reply]
Yeah. You need to make sure to match them ALL first before using the lockpick, though. It's possible for one of the picks to fit more than one lock and you could end up using one that makes it impossible to solve without resetting and doing it again. [Reply]
People are saying it's happened to them. But lots of others saying the puzzles are made from the rings they give you and they're all solvable. Everybody is asking for a pic of an unsolvable puzzle, but there hasn't been one yet. I haven't had it happen to me, and I've done many hundreds of locks. With this game, who knows. Could be another a bug. [Reply]
I've finally got shipbuilding down to the point where I can do it competently. It's still twitchy and annoying, but ultimately worth the effort. I haven't built a ship from scratch yet, but I have altered the shit out of a couple of them. The last one is a Class C that I bought in Akila that had an interior layout like a maze initially. I streamlined it so all the important stuff is easily reachable, but it's still a work in progress. And of course all my ships are decked out in Chiefs colors. :-)
The last thing I still haven't really done yet is outpost building; I did build some dogshit little iron producing post, but haven't visited it since. Tough assignment for the crewmember I stuck there, mainly just to get him off my ship. I'm still working on leveling up to the top of weapons and spacesuit modding, but that will be next. I plan to address it quickly in my next playthrough. [Reply]
All the weapons for the ships are just personal preference.
Disruptor 3300 particle beam wins the game. Put 4 of these on your ship, boost out to 4k meters from your targets (weapon says 3500 range, but it still hits at 4k because Bethesda). You can literally murder level 100 ships with this at level 10.
Put 2 points in piloting to enable thrusters, and win.
At 150 speed and 100 mobility, it does not matter what shield you have because nothing is going to be able to reach you.
Start massive shitfight with any level ships. Boost out to 4k range, then while going your normal top speed of 150 unboosted, hold thrusters and spin camera and reverse away from the fleet at 150 speed, while holding the thruster button down and holding fire button down on your max power particle beams, and watch everything within 4k meters simply melt in a matter of hits, and the power levels come rolling in.
If some ships begin to get into the 3k range to hit you, simply boost away to 4k range, reverse thrust and repeat.
There's literally ZERO reason to use any other weapon once you get the disruptor 3300 available for sale at New Atlantis.
Maybe buy an EM weapon in case you get bored of slaughtering and want to dock with a ship to steal it. [Reply]
Finally started building some serious outposts. Like everything else in this goddamn game, it's a pain in the ass to learn. But I'm slowly getting the hang of it. Parts of it feel just like Fallout, but other parts don't. At least there's no Preston Garvey-like character humping my leg to build them every five minutes.
Up next is a galactic copper hunt, because I need copper to get my fucking copper outpost going. :-)
Easy Digipick:
Easy Digipick makes lockpicking a breeze. It ensures that, no matter how tough the lock, you'll always have two choices with one key
and two key slots. Say goodbye to lockpicking frustration and enjoy smoother gameplay.
Immersive Digipick:
Immersive Digipick offers a more balanced lockpicking experience. It rebalances all aspects of lockpicking, decreasing the overall difficulty. Master locks remain challenging, while lower-level locks are significantly easier to pick. [Reply]
Originally Posted by Frazod:
I haven't done any mods yet, or even checked them out.
But I'm sure the first one I'll use is one that gives Andreja bigger tits. :-)
I'm sure that Calientes Beautiful Bodies body replacer mod will make the jump. It was in Skyrim and Fallout 4. Same engine.
I'm on console so won't see mods til next year, but the body replacer and hairstyles will be first on the list. Hopefully the blood/dismemberment mods make it in with a nice lighsaber build list, so that this game can truly be what it feels like, which is Knights of The Old Republic on steroids. [Reply]
Originally Posted by Wallcrawler:
I'm sure that Calientes Beautiful Bodies body replacer mod will make the jump. It was in Skyrim and Fallout 4. Same engine.
I'm on console so won't see mods til next year, but the body replacer and hairstyles will be first on the list. Hopefully the blood/dismemberment mods make it in with a nice lighsaber build list, so that this game can truly be what it feels like, which is Knights of The Old Republic on steroids.
Definitely acquainted with Calientes' work. I'm sure I'll have Andreja looking like Lydia eventually.
Well, I completed the main story. I guess I'll spoiler this bit.
Spoiler!
After you've defeated the main bad guy (or talked him down) if you choose to become Starborn, the game basically starts over - you keep your current level and skills, but lose all your shit (ships, inventory, followers, and most importantly, all your fucking MONEY). You have a Starborn ship and armor, and that's it. You go back to Lodge, and have the option to either redo the main quest or ignore it. I chose to ignore it, but then it occurred to me that I wouldn't be able to get any of my followers and would have to wander around hiring new ones. That sucks. They give you a little cash, one weapon and a little ammo, but that's it. The Starborn ship is cool and seems powerful enough, but you can't modify it. There were other options - when you choose to be Starborn you could just go back and ignore it, and I assume keep playing as your old character will all your stuff intact. That would probably be the better option.
I could go back to my quicksave point and choose that route, but I'm probably just going to start another playthrough. Don't want to travel the cosmos without Lydia - er, I mean, Andreja.
And as far as Bethesda games go, I'd rank this one below Skyrim and Fallout New Vegas, but above Fallout 3 and Fallout 4. Definitely better to search for artifacts than some brat while Preston whines about you making new settlements while he wanders around Sanctuary doing nothing. [Reply]