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Media Center>Cyberpunk 2077
Sassy Squatch 06:35 PM 01-13-2021
Their explanation for why the launch went down the way it did. Sounds like DLC is on the back burner for the time being.

https://www.cyberpunk.net/en/news/37298/our-commitment

FAQ



Q: Why is there such a gap between PC versions of Cyberpunk 2077 and old-gen consoles?

A: Cyberpunk 2077 is huge in scope, it features a multitude of custom objects, interacting systems and mechanics. In the game, everything is not stretched out over flat terrain where we can make things less taxing hardware-wise, but condensed in one big city and in a relatively loading-free environment. We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we've underestimated the task.



Q: What was the main issue that made development for consoles that difficult?

A: The main culprit was having to constantly improve our in-game streaming system for old-gen consoles. Streaming is responsible for “feeding” the engine with what you see on screen, as well as the game mechanics. Since the city is so packed and the disk bandwidth of old-gen consoles is what it is, this is something that constantly challenged us.



Q: Didn’t you test old-gen consoles to keep tabs on the experience?

A: We did. As it turned out, our testing did not show many of the issues you experienced while playing the game. As we got closer to launch, we saw significant improvements each and every day, and we really believed we’d deliver in the final day zero update.



Q: Why was there a gap between PC and console reviews?

A: We started sending out PC review keys to start the review process in the first week of December. Come December 10th, launch day, we had a really good start with PC reviews, and while it’s not perfect, this is a version of the game we were, and still are, very proud of. When it comes to the review process for consoles, at the same time PC codes were sent out we were still working hard to improve the quality of the game on old-gen consoles. Every extra day that we worked on the day zero update brought visible improvement — that’s why we started sending console codes for reviews on the 8th December, which was later than we had planned.



Q: What have you done since launch to make the game better?

A: Our top priority since launch has been to fix bugs in Cyberpunk 2077. We have already released three hotfixes which have improved the game, but these are just the beginning.



Q: What are you going to do going forward to fix Cyberpunk 2077?

A: We are focused on fixing the bugs and crashes players are experiencing across every platform. You can expect more in the way of patches — both small and large — to be released regularly. The first update will drop in the next 10 days, and it will be followed by a larger, more significant update, in the weeks after. Our plans for supporting Cyberpunk 2077 in the long-term are unchanged, and we will continue to introduce updates and patches to give all players across all consoles and PCs a better experience with the game.



Q: You have said there would be free DLC for the game in ‘early 2021’, will this be impacted by improvements?

A: We’re still planning on releasing free DLC for the game, just like with The Witcher 3. However, we have decided that our priority is working on the most important fixes and updates. We will be releasing free DLC afterwards — we’ll have more to say about that in the coming months.



Q: When can we expect the next-gen update for Cyberpunk 2077?

A: For those who are playing the game on next-gen consoles via backwards compatibility, we are planning the free, next-gen update for Cyberpunk 2077 on Xbox Series consoles, and PlayStation 5, this year. We’re aiming for the second half of the year and we’ll reveal more when we have more to share.



Q: Are you making the team crunch to work on the patches?

A: The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities.



Q: When is the game coming back to PlayStation Store?

A: We are working on fixes and updates, and are working with Sony to bring Cyberpunk 2077 back to PlayStation Store as soon as possible.



Q: What is the status of the Help Me Refund initiative?

A: The initiative is progressing according to plan and we just sent out the first wave of reimbursements.
[Reply]
keg in kc 07:01 PM 01-13-2021
The graphic included in the video they posted on twitter still had dlc listed for 2021, and they were before the next gen upgrade on the timeline, so I'm guessing it's still first half of the year, unless their bugfixes create even more catastrophic problems (always possible...). So maybe only a delay from early in the year to late spring/early summer.

They were wise not to give concrete dates IMO.
[Reply]
Bowser 11:25 AM 01-14-2021
Is anyone playing this on Xbox? If so, what are your thoughts?

(ducks rotten vegetables and urine bombs thrown my way by the PS5 and desktop crowd)
[Reply]
Sassy Squatch 11:35 AM 01-14-2021
Originally Posted by Bowser:
Is anyone playing this on Xbox? If so, what are your thoughts?

(ducks rotten vegetables and urine bombs thrown my way by the PS5 and desktop crowd)
There's not really a difference between consoles, right? It's going to go PC -> New Gen -> Old Gen as far as how playable/enjoyable the game is.
[Reply]
Bowser 11:38 AM 01-14-2021
Originally Posted by Superturtle:
There's not really a difference between consoles, right? It's going to go PC -> New Gen -> Old Gen as far as how playable/enjoyable the game is.
Yeah, you're probably spot on. Just fishing for a reason to go get the next gen Xbox, most likely. Lol
[Reply]
Sassy Squatch 11:42 AM 01-14-2021
They've been updating at the same time so it should be similar for the Xbox, but on PS5 the game runs alright now. There's still the occasional slowdown/crash about an hour in, but that's about all as far as game breaking.
[Reply]
Pants 12:06 PM 01-14-2021
Man, I really wish they had more quests/things to do with Panam.

Spoiler!

[Reply]
Fish 02:19 PM 01-14-2021
Panam is such a fucking tease.
[Reply]
Pants 02:33 PM 01-14-2021
Originally Posted by Fish:
Panam is such a fucking tease.
She's flawed! Leave her alone!
[Reply]
Sassy Squatch 02:45 PM 01-14-2021
Well, what happens with her is entirely dependent on that.
[Reply]
Pants 02:55 PM 01-14-2021
Originally Posted by Superturtle:
Well, what happens with her is entirely dependent on that.
As much as my V likes her...

Spoiler!


I am not saying that's where one of the endings is headed because I honestly have no idea but I gathered maybe that would be one option based on the dialogue choices presented during her arc.
[Reply]
Imon Yourside 04:15 PM 01-18-2021
Is this game a complete broken mess? I'm waiting for the multiplayer mode/version of the game and hoping it's not some BR garbage.
[Reply]
eDave 04:19 PM 01-18-2021
Originally Posted by Imon Yourside:
Is this game a complete broken mess? I'm waiting for the multiplayer mode/version of the game and hoping it's not some BR garbage.
Not a mess, depending on platform. None of it is up to par with how I want to play this game.
[Reply]
Imon Yourside 04:21 PM 01-18-2021
Originally Posted by eDave:
Not a mess, depending on platform. None of it is up to par with how I want to play this game.
Yes I'm hoping for a huge open world fun fest but sounds like it's not even as good AI wise as say GTA San Andreas. Is the open world any fun?
[Reply]
Sassy Squatch 04:24 PM 01-18-2021
No
[Reply]
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