Originally Posted by Mennonite:
My thoughts on Top Gun: the guy who developed the aircraft carrier landing sequence in the NES game was a fucking sadist.
The punishments handed out by Zeus in Greek myth weren't as harsh as what this programmer tortured American kids with in the 80s.
Must be the same programmer that developed Battletoads. The whole !@#$ing game.
Never beat it on NES (originally) but when the emulators came out I memorized some of the tougher sequences (specifically the damn go-cart sequence) and then plugged my old NES game to beat it on the console just to say I had.
Lord that game was hard. A genuinely GREAT game, but just incredibly difficult. [Reply]
Originally Posted by Mennonite:
My thoughts on Top Gun: the guy who developed the aircraft carrier landing sequence in the NES game was a fucking sadist.
The punishments handed out by Zeus in Greek myth weren't as harsh as what this programmer tortured American kids with in the 80s.
I could never land that damn thing. Threw the cartridge in the trash. [Reply]
Originally Posted by Mennonite:
My thoughts on Top Gun: the guy who developed the aircraft carrier landing sequence in the NES game was a fucking sadist.
The punishments handed out by Zeus in Greek myth weren't as harsh as what this programmer tortured American kids with in the 80s.
It was even worse when you overshot the carrier because for one brief moment you think you actually made it. It's like reaching the top of Everest only to have your Sherpa kick your ass off the edge a half-second later.
Theory 1: The designer was a criminal genius who contracted to make a game with four levels, but got away with making two by making it impossible to get past stage two.
Theory 2: The designer was a KGB plant trying to win the Cold War by convincing America's youth that joining the Navy was a death sentence.
Theory 3: The designer was still a little salty about Hiroshima. I get it, seventy thousand dead in a nuclear holocaust, but my god man,we did nothing to deserve this. I can just imagine this guy sitting back after finishing coding this sequence, smiling sardonically, and saying "I am become Death, destroyer of NES controllers." [Reply]
Originally Posted by Mennonite:
It was even worse when you overshot the carrier because for one brief moment you think you actually made it. It's like reaching the top of Everest only to have your Sherpa kick your ass off the edge a half-second later.
Theory 1: The designer was a criminal genius who contracted to make a game with four levels, but got away with making two by making it impossible to get past stage two.
Theory 2: The designer was a KGB plant trying to win the Cold War by convincing America's youth that joining the Navy was a death sentence.
Theory 3: The designer was still a little salty about Hiroshima. I get it, seventy thousand dead in a nuclear holocaust, but my god man,we did nothing to deserve this. I can just imagine this guy sitting back after finishing coding this sequence, smiling sardonically, and saying "I am become Death, destroyer of NES controllers."
My theory is that it was Satin test marked it up top, and seen it was diabolical for below, those going to hell will spend an eternity trying to land that thing. [Reply]