When talking and listening to players, we kept hearing that being a star of their own football story would be fantastic. With that in mind, we crafted Face of the Franchise: QB1, where the story is not only about you, but one where the choices you make matter.
It kicks off with creating yourself as a quarterback – even using “face editing” to get an improved likeness. Once you have your player, you begin in college, choosing from top schools to attend, then competing for a national championship in the college football playoffs. Be the BMOC and take home the title, but bring your A-game, because your performance in college – just like on the real collegiate gridiron – has an impact on your capabilities and your draft stock.
The NFL draft doesn’t just happen, though – the combine comes first. Ever-increasing in importance and scrutinization, the combine is a key part of the process. And here, if you want your stock to soar, you’ll need to focus on every rep and decision you make to keep your name rising on draft boards. Where will you get picked, and where will your NFL career start? You’ll find out on draft day!
IN THE LEAGUE
No matter where you get drafted – from first round to last – once a team picks you, you’re going to have to show you belong playing with the pros. Whether you’re a first-rounder who needs to prove you were the perfect high pick, or a seventh-rounder busting your ass to make the roster, if you want success you have to work hard and make each opportunity count.
In the NFL, start building your legacy and taking your franchise to winning seasons, expanding your legend with each snap. It’s not about the cash your contracts rack up, but about how many Super Bowls you win as your legend grows. Give your all – and have fun – as you play your way into memorable moments. When you celebrate your career at the end, will you be remembered among the greats, placed alongside them in the Hall of Fame?
As you live your superstar story, Madden’s new Scenario Engine generates personalized playable scenarios, events, and dynamic challenges that tell the tale of a unique NFL career. Adding to it, in Face of the Franchise: QB1, like in Franchise mode, you choose your Archetype: Strong Arm, Scrambler, Improviser, Field General. Superstar abilities are tied to the Archetype you pick. Levelling up your archetypes unlocks different abilities.
It’s time for you to take your place as the face of the franchise.
OTHER MADDEN FRANCHISE IMPROVEMENTS
While we heard fan feedback for a superstar experience, we also dove deep into the forums and reddit and worked with Gamechangers to round out Franchise mode in other ways, too. With that, here are a few more things to get you ready to break the huddle.
Pro Bowl Returns to Madden NFL 20
The first thing you’ll see while Madden NFL 20 sets up is the Pro Bowl. You can play the pro bowl while the game installs, and you will also have the opportunity to qualify for the Pro Bowl during your Franchise seasons. It’s another opportunity to gain valuable experience and add to your Legacy.
Ratings Spread
We’ve adjusted the range of ratings that you’ll see on players. What does this mean? As examples:
The ratings difference between a 90 OVR player and an 89 OVR player is now larger
Each skill point you spend will be more impactful, and you can earn more skill points over the course of a career
In some cases, you will now see a starter with an OVR in the mid-50s.
New Scenarios
We’ve added an all-new in-game system that generates personalized playable scenarios featuring interactions with characters via a variety of ways including branching dialogue, dynamic events that reflect your performance and choices, challenges that build the story of your unique NFL career (from the moment you sign your rookie contract to you Hall of Fame induction), and more.
Development Traits
We’ve made large updates to our Development Trait system to support Superstar and Zone abilities. The Development Traits in Madden 20 are: Normal, Star, Superstar, and Superstar X-Factor. Both Superstar and X-Factors players can earn Superstar Abilities, but only X-Factors can earn Zone Abilities. We’ve also addressed one of the communities’ biggest complaints: players dropping down in Development Trait. In Madden 20, players can no longer go down in Development Trait at the end of a season.
Coach Mode
Coach mode is also getting scenarios. And the changes to Development Traits have a big impact on Coach mode. Coaches will want to build up their teams with Superstars and X-Factor Superstars via Trades, free agency, and the draft. We’ve also added an overhauled lineup UI to make Franchise mode even smoother.
Contract Updates
We’ve taken a meticulous pass on existing player contracts to ensure they match the NFL. This will not only be more authentic, but it will also make managing your roster’s cap space more realistic.
Progression Updates
We’ve overhauled our progression tuning, including making changes to XP gains from weekly training, actions on the field, and goal completion. These changes should ultimately lead to users being able to increase the OVR of more players on their team meaning they have more option in how to develop their roster.
Draft Updates
We’ve taken a full pass on our Rookie Generators. People familiar with draft classes from the past few years are in for some new surprises, from names, to bodies, to ratings, and more.
One more draft surprise is that rookies with a Superstar Development or higher trait will have their development trait hidden until they’ve played through at least half of a season. These players have their abilities hidden until you reveal their Development Trait. This means that if you draft either a Superstar or an X-Factor Superstar you won’t know exactly what you’ve drafted until later in a season – use your preseason wisely.
Gameplay Effects Updated
We’ve implemented a ton of changes, like Throw Power overhauls to change QB trajectories. But that’s just one example! Tune in to our gameplay stream on 5/23 for more of the inside scoop on additions and changes you’ll find in Madden NFL 20.
Still lots of issues but I'm trying my best to have fun with it.
I decided to start a franchise with the Chiefs and left it on all-pro. It was rocky at first, but after a 1-2 start I've won 6 straight. I'll probably need to bump it up to all-Madden soon but I really despise the bogus ways the CPU fucks you at that level.
One thing they did well is the disparity in skill between QBs. I've been feasting on trash like Osweiler and Tannehill. They'll throw errant passes under pressure and even in a clean pocket from time to time. They'll hold on to the ball too long and throw dumb ass picks. [Reply]
Watch out for the extension Mahomes gets.. If you just offer the stock offer that pops up his cap hit towards the end of the contract is 50 and 75 million a season.. I don't think there are any options of restructuring? [Reply]
Originally Posted by Unsmooth-Moment:
Watch out for the extension Mahomes gets.. If you just offer the stock offer that pops up his cap hit towards the end of the contract is 50 and 75 million a season.. I don't think there are any options of restructuring?
You get so little control over things like contract details and restructuring and things like that. Even NBA 2K10 had a ton more options when it came to the business side of your franchise. [Reply]
Originally Posted by The Franchise:
This game has been trash for a while now. It’s sad that you can’t admit it.
Shit that’s been in previous versions got taken out and then brought back as new....and you’re ok with that?
I used to be in the same boat as Clay like 10 years ago. I thought Madden was ok and people were just overly negative because of the exclusive deal. Now days I just can't keep defending it. In 2004 I thought "Man in 10 years this game is gonna be amazing!". But it's worse in some ways. MUT ruined it for those of us that like to just play franchise mode.
That said, the graphics improved a little this year and the way players control feels better than last year. Aside from that I see little improvement.
I want them to completely scratch their "presentation" and start over. Why not make it so the game looks and feels like a Sunday Night game? Or a Monday Night game? Or just a regular CBS/FOX game? Why not have a combination of those presentations? Even if the announcers were the same throughout, they could at least present the games as if they were on CBS, Fox, ESPN, NBC, NFL Network. I get they would need permission from the networks for it but they could do it. At least present it so it looks like ONE of those networks. [Reply]
I read somewhere that when you make your profile when the game starts, it affects how franchise is played so I deleted the profile to make a new one and I didn't realize it was going to delete the franchise along with it. The rosters aren't even updated yet for McCoy on the Chiefs or Clowney on the Seahawks.
I didn't realize it was going to delete the franchise with it, but at least I'll have an xfactor on the oline this time.
But I turned it down to all-pro and it's more fun but trying to make it harder with sliders. I can't stand all-madden, they just cheat you
I was in my 2nd year and used real player names for the draft and picked Anfernee Jennings in the 1st round and Najeer Hines in the 3rd round and they were balling out and were up to 78 overall. RIP lol, oops.
I don't mind starting over, but I'll probably wait for the rosters. [Reply]
I cant even run a fucking screen this year. As soon as the ball is snapped every dlineman is in my face. When you can get it off your running back is sucking someones dick instead of getting to where he is supposed to and it bounces off a defenders head or something. Try running the ball, by the time you can even control the guy he has 3 guys right in his fucking face. They don't even try to fucking do anything with blocking when they make these games. They legit don't give a shit [Reply]