ChiefsPlanet Mobile
Page 5 of 13
< 12345 6789 > Last »
Media Center>Player Unknown
TambaBerry 09:40 AM 05-26-2017
Anyone here play Player Unknown Battleground? It is an early access game on Steam it blew up has already sold over 2 million copies so far.

You start out with nothing and you have to drop onto an island and loot guns and meds and scopes. Then you have to filter into the circle and be the last man standing. If you die you have to start all over again.

Here is a recent finish of one of my games, action starts at the 2 min mark.

https://www.youtube.com/watch?v=2eTA_e7iCrE
[Reply]
hometeam 09:19 PM 06-26-2017

[Reply]
New World Order 09:42 PM 06-26-2017
Nice Home.

You were playing with a group of 4 there?

I'm enjoying this a lot more than H1Z1
[Reply]
hometeam 09:56 PM 06-26-2017
Originally Posted by New World Order:
Nice Home.

You were playing with a group of 4 there?

I'm enjoying this a lot more than H1Z1
Yes, when the vid started there are only 2 of us left~
[Reply]
jd1020 11:21 PM 06-26-2017
Not gonna lie, no one flanking along that ridgeline in the 2v1 at the end was tilting me.

Rumor has it that they've pinpointed the desync issues in the coding and the next patch will be targeting it. Might have to keep an eye out on this game again.
[Reply]
jd1020 03:11 AM 06-27-2017


First solo game in a month and the guy that kills me 2 taps me with a ump and I had a level 3 helm.

Still a laggy mess.
[Reply]
TambaBerry 10:13 PM 06-27-2017
Finally won a duo's, let me know when you guys want to squad
[Reply]
eDave 01:01 AM 06-28-2017
This game looks right up my ally as far as online goes. Right pace.

How will it do with a 7770.

/paired with i7, 16gb.
[Reply]
jd1020 02:20 AM 06-28-2017
Originally Posted by eDave:
This game looks right up my ally as far as online goes. Right pace.

How will it do with a 7770.

/paired with i7, 16gb.
Probably less than good. The minimum recommended GPU is a 660/7850 which are 2 GB cards. The 7770 is 1 GB, unless they offered 2 GB and you happened to have one. I'm not not too familiar with AMD offerings of the past.
[Reply]
jd1020 02:49 AM 06-28-2017
Friend told me to look at the patch notes...

Someone explain this to me because it makes no ****ing sense.

Originally Posted by :
Gameplay
  • You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions.
  • Fire mode can no longer be switched during reload.
So I can turn handles, open car doors, and loot items when reloading my gun but I can no longer use my fucking finger to switch the fire rate while reloading. Thats the very first thing I did when picking up an AR simultaneously. Thats such a fucking stupid change.
[Reply]
hometeam 06:49 AM 06-28-2017
Originally Posted by jd1020:
Friend told me to look at the patch notes...

Someone explain this to me because it makes no ****ing sense.



So I can turn handles, open car doors, and loot items when reloading my gun but I can no longer use my ****ing finger to switch the fire rate while reloading. Thats the very first thing I did when picking up an AR simultaneously. Thats such a ****ing stupid change.
I always wondered why you could manipulate fire mode while reloading. Seems fine to me.
[Reply]
Fansy the Famous Bard 08:13 AM 06-28-2017
Originally Posted by jd1020:
Friend told me to look at the patch notes...

Someone explain this to me because it makes no ****ing sense.



So I can turn handles, open car doors, and loot items when reloading my gun but I can no longer use my fucking finger to switch the fire rate while reloading. Thats the very first thing I did when picking up an AR simultaneously. Thats such a fucking stupid change.
You can interact with those things, but it won't complete the reload.. it cancels it. Before you could start a reload and then if you got in a situation where you wanted to open a door or jump in a car or whatever... you had to wait for the reload to complete, first... This is just adding in the ability to stop a timed process to do another action if necessary. Seems like a good enhancement.
[Reply]
Buck 08:46 AM 06-28-2017
I'm down to play tonight
[Reply]
jd1020 03:01 PM 06-28-2017
Originally Posted by hometeam:
I always wondered why you could manipulate fire mode while reloading. Seems fine to me.
Why wouldn't you be able to? It's literally a thumb switch.
[Reply]
hometeam 04:27 PM 06-28-2017
Originally Posted by jd1020:
Why wouldn't you be able to? It's literally a thumb switch.
Because its the only action in the entire game you can do while reloading. (until now)

This is a game.
[Reply]
jd1020 06:26 PM 06-28-2017
Originally Posted by hometeam:
Because its the only action in the entire game you can do while reloading. (until now)

This is a game.
That makes no sense. It's a game with realism in mind. Being able to change the firing rate while reloading makes perfect sense. Adding the ability to interact with doors and vehicles and items while removing the ability to flick your thumb on the toggle switch to change the firing rate is retarded.

I like to jump into battle and picking up a gun, reloading, and then having to wait til the reload is complete to switch to auto could be the difference between life and death. Not only that but I can envision times where you reload and try to switch too early and it doesn't register then when you get in a fight you shoot one bullet and stand there looking like an idiot after. That happened to me on more than one occasion which is why I changed to immediately switching to auto while reloading on intial pickup. There's no logical reason why you shouldn't be able to do both at the same time.
[Reply]
Page 5 of 13
< 12345 6789 > Last »
Up