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Media Center>Madden 20
Hammock Parties 07:36 PM 05-02-2019
Available on the PC again! Maybe I'll actually play it this year.



https://www.ea.com/games/madden-nfl/...e-of-franchise

Originally Posted by :
PREPARING FOR THE PROS

When talking and listening to players, we kept hearing that being a star of their own football story would be fantastic. With that in mind, we crafted Face of the Franchise: QB1, where the story is not only about you, but one where the choices you make matter.

It kicks off with creating yourself as a quarterback – even using “face editing” to get an improved likeness. Once you have your player, you begin in college, choosing from top schools to attend, then competing for a national championship in the college football playoffs. Be the BMOC and take home the title, but bring your A-game, because your performance in college – just like on the real collegiate gridiron – has an impact on your capabilities and your draft stock.

The NFL draft doesn’t just happen, though – the combine comes first. Ever-increasing in importance and scrutinization, the combine is a key part of the process. And here, if you want your stock to soar, you’ll need to focus on every rep and decision you make to keep your name rising on draft boards. Where will you get picked, and where will your NFL career start? You’ll find out on draft day!

IN THE LEAGUE


No matter where you get drafted – from first round to last – once a team picks you, you’re going to have to show you belong playing with the pros. Whether you’re a first-rounder who needs to prove you were the perfect high pick, or a seventh-rounder busting your ass to make the roster, if you want success you have to work hard and make each opportunity count.

In the NFL, start building your legacy and taking your franchise to winning seasons, expanding your legend with each snap. It’s not about the cash your contracts rack up, but about how many Super Bowls you win as your legend grows. Give your all – and have fun – as you play your way into memorable moments. When you celebrate your career at the end, will you be remembered among the greats, placed alongside them in the Hall of Fame?

As you live your superstar story, Madden’s new Scenario Engine generates personalized playable scenarios, events, and dynamic challenges that tell the tale of a unique NFL career. Adding to it, in Face of the Franchise: QB1, like in Franchise mode, you choose your Archetype: Strong Arm, Scrambler, Improviser, Field General. Superstar abilities are tied to the Archetype you pick. Levelling up your archetypes unlocks different abilities.

It’s time for you to take your place as the face of the franchise.

OTHER MADDEN FRANCHISE IMPROVEMENTS

While we heard fan feedback for a superstar experience, we also dove deep into the forums and reddit and worked with Gamechangers to round out Franchise mode in other ways, too. With that, here are a few more things to get you ready to break the huddle.

Pro Bowl Returns to Madden NFL 20


The first thing you’ll see while Madden NFL 20 sets up is the Pro Bowl. You can play the pro bowl while the game installs, and you will also have the opportunity to qualify for the Pro Bowl during your Franchise seasons. It’s another opportunity to gain valuable experience and add to your Legacy.

Ratings Spread

We’ve adjusted the range of ratings that you’ll see on players. What does this mean? As examples:

The ratings difference between a 90 OVR player and an 89 OVR player is now larger

Each skill point you spend will be more impactful, and you can earn more skill points over the course of a career

In some cases, you will now see a starter with an OVR in the mid-50s.

New Scenarios

We’ve added an all-new in-game system that generates personalized playable scenarios featuring interactions with characters via a variety of ways including branching dialogue, dynamic events that reflect your performance and choices, challenges that build the story of your unique NFL career (from the moment you sign your rookie contract to you Hall of Fame induction), and more.

Development Traits

We’ve made large updates to our Development Trait system to support Superstar and Zone abilities. The Development Traits in Madden 20 are: Normal, Star, Superstar, and Superstar X-Factor. Both Superstar and X-Factors players can earn Superstar Abilities, but only X-Factors can earn Zone Abilities. We’ve also addressed one of the communities’ biggest complaints: players dropping down in Development Trait. In Madden 20, players can no longer go down in Development Trait at the end of a season.

Coach Mode

Coach mode is also getting scenarios. And the changes to Development Traits have a big impact on Coach mode. Coaches will want to build up their teams with Superstars and X-Factor Superstars via Trades, free agency, and the draft. We’ve also added an overhauled lineup UI to make Franchise mode even smoother.

Contract Updates

We’ve taken a meticulous pass on existing player contracts to ensure they match the NFL. This will not only be more authentic, but it will also make managing your roster’s cap space more realistic.

Progression Updates

We’ve overhauled our progression tuning, including making changes to XP gains from weekly training, actions on the field, and goal completion. These changes should ultimately lead to users being able to increase the OVR of more players on their team meaning they have more option in how to develop their roster.

Draft Updates

We’ve taken a full pass on our Rookie Generators. People familiar with draft classes from the past few years are in for some new surprises, from names, to bodies, to ratings, and more.

One more draft surprise is that rookies with a Superstar Development or higher trait will have their development trait hidden until they’ve played through at least half of a season. These players have their abilities hidden until you reveal their Development Trait. This means that if you draft either a Superstar or an X-Factor Superstar you won’t know exactly what you’ve drafted until later in a season – use your preseason wisely.

Gameplay Effects Updated

We’ve implemented a ton of changes, like Throw Power overhauls to change QB trajectories. But that’s just one example! Tune in to our gameplay stream on 5/23 for more of the inside scoop on additions and changes you’ll find in Madden NFL 20.

[Reply]
Bump 01:37 PM 08-16-2019
franchise sure is scripted isn't it. They don't put much thought into what the players say when the are trying to complain.

Hardman now leads the league in receiving yards and is complaining about him not being a #1 WR waaaaah. Tyreek hill was also mad about his 9 catch, 150 yard and 2 TD game because he wasn't getting the ball. Also the def coordinator wanted to tell me to "watch out for DE Clark, he might be good!" Oh really? The guy we traded a 1st round pick for and paid $100 mill might be good?
[Reply]
Aspengc8 01:58 PM 08-16-2019
Originally Posted by Bump:
ya I've put it on all madden and made the sliders hard so it's more challenging and it is.

I gave up on MUT and started a franchise last night. MUT is way too greedy this year, way more than the past 2 years so I'm done with that mode.

Week 5 and Tyreek Hill leads the league in receptions, yards and touchdowns but he's not happy with the amount of catches he's getting. EA logic.
MUT has always been greedy. It's actually a good year for no money spent players. With the really good solo rewards + weekend league, you can build a good team in no time without spending a dime.
[Reply]
Dayze 05:26 PM 08-16-2019
Game is still meh. I can’t find a happy medium . Rookie is too easy, pro is retarded
Sick of ****ing with sliders. Basically the higher the difficulty the more cheating the CPU can do. Four man rush, consistently sacking me as I hit my back foot of my drop. Super zoom defenders.

Speeds are stupid. DL chasing down a rib with a ****ing 10 yd yd start.


Pfftt.

Game is still trash in terms of QB1. Looks good, but prepare to spend hours tweaking sliders. That’s all I’ve done since I’ve bought it and it’s either retarded easy, or stupid difficult

Same shit different package. Just tired of spending hours tweaking sliders to make the game worth playing.

Giving it another legit go this weekend, but it’s looking like a trade in or sitting on the shelf yet again. What a bummer
[Reply]
Aspengc8 09:37 PM 08-16-2019
Originally Posted by Dayze:
Game is still meh. I can’t find a happy medium . Rookie is too easy, pro is retarded
Sick of ****ing with sliders. Basically the higher the difficulty the more cheating the CPU can do. Four man rush, consistently sacking me as I hit my back foot of my drop. Super zoom defenders.

Speeds are stupid. DL chasing down a rib with a ****ing 10 yd year start.


Pfftt.

Game is still trash in terms of QB1. Looks good, but prepare to spend hours tweaking sliders. That’s all I’ve done since I’ve bought it and it’s either retarded easy, or stupid difficult

Same shit different package. Just tired of spending hours tweaking sliders to make the game worth playing.

Giving it another legit go this weekend, but it’s looking like a trade in or sitting on the shelf yet again. What a bummer
Unfortunately I dont think they will ever have a good single player/offline experience. It's just too catered towards head to head and tournament play, which is where all the money is at for them.
[Reply]
Dayze 07:35 AM 08-17-2019
I need to give MUT offline a try. I tried it the first time ever a day before I bought M20 and it felt totally, absolutely totally different than franchise I had been playing.


Maybe I just need to resign to that fact and just change modes.
[Reply]
Priest31kc 09:27 AM 08-17-2019
Mahomes' Bazooka ability is kinda useless IMO. I've still yet to activate it in game lol. And even if I do, throwing it 80 yards only matters if I have a guy getting behind the coverage obviously.

Wish they would've given him something better and just have his throwing power be a 99 instead of a 96.
[Reply]
Hammock Parties 09:31 AM 08-17-2019
1. You can edit any rating in franchise mode.

2. You don't have to have a guy behind coverage. I'll typically try a bazooka throw on the first drive of a game. If Tyreek is even with his guy and the safety isn't in a good position, I'll just chuck it as far as I can.

Or you know, you can just throw a jump ball to someone 80 yards down the field.

And remember that it ADDS 15 yards to throwing distance. So if you're rolling out, and throwing on the move, which will affect the distance of the throw, you can also throw it further in that situation than normal. That's extremely useful.
[Reply]
Lzen 01:04 PM 08-19-2019
Originally Posted by Priest31kc:
Mahomes' Bazooka ability is kinda useless IMO. I've still yet to activate it in game lol. And even if I do, throwing it 80 yards only matters if I have a guy getting behind the coverage obviously.

Wish they would've given him something better and just have his throwing power be a 99 instead of a 96.
Mahommes throwing power is only a 96? is there currently another QB in Madden with the same or better THP? Has there ever been a QB with a stronger arm? I don't think so. It should be 99 by default, IMO.
[Reply]
Lzen 02:27 PM 08-19-2019
https://www.youtube.com/watch?v=sSu-84SPYzw
[Reply]
Lzen 02:31 PM 08-19-2019
https://www.youtube.com/watch?v=7Ynh652M9vY
[Reply]
Bump 03:44 PM 08-19-2019
Originally Posted by Lzen:
Mahommes throwing power is only a 96? is there currently another QB in Madden with the same or better THP? Has there ever been a QB with a stronger arm? I don't think so. It should be 99 by default, IMO.
In the MUT league, I would be completely dumbfounded by the cards they put out.

The guys that make the cards in that mode think that Baker mayfield has a stronger arm than Mahomes, for example. Baker's 86 card had more power than Mahomes 87. Last year they thought that Conley was faster than Tyreek Hill.
[Reply]
Hammock Parties 08:50 AM 08-20-2019
https://www.ea.com/games/madden-nfl/...=1566310539489

hUUUUUge update...lots of fixes and some new features....the blocking double team sounds sweet
[Reply]
Hammock Parties 09:32 AM 08-20-2019
phenomenal

Originally Posted by :
New Pre-Play Mechanic: Pass Block Double Team mechanic added to Pass Blocking Adjustments, replacing the Pinch adjustment

How it works: In the Pass Blocking adjustments pre-play menu, you can now target a defender aligned on the line of scrimmage for a pass-block double team. You can do this by opening the Pass Protection menu with R1/RB, and selecting the bottom option: ‘Double Team’ (this new mechanic is replacing the Pinch Adjustment, which has been removed globally). Once in this state, you’ll be shown a ‘D2’ indicator that you can move around with the LS, and then lock in your double team target by pressing A/X. While this can be bluffed on running plays and play-action, it will only assign a double team on dropback passing plays.

[Reply]
Lzen 10:25 AM 08-20-2019

[Reply]
Sassy Squatch 11:00 AM 08-20-2019
:-) I love how the update has multiple fixes for shit that Clay said was nothing but user error.
[Reply]
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