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Media Center>Madden 20
Hammock Parties 07:36 PM 05-02-2019
Available on the PC again! Maybe I'll actually play it this year.

Originally Posted by :

When talking and listening to players, we kept hearing that being a star of their own football story would be fantastic. With that in mind, we crafted Face of the Franchise: QB1, where the story is not only about you, but one where the choices you make matter.

It kicks off with creating yourself as a quarterback – even using “face editing” to get an improved likeness. Once you have your player, you begin in college, choosing from top schools to attend, then competing for a national championship in the college football playoffs. Be the BMOC and take home the title, but bring your A-game, because your performance in college – just like on the real collegiate gridiron – has an impact on your capabilities and your draft stock.

The NFL draft doesn’t just happen, though – the combine comes first. Ever-increasing in importance and scrutinization, the combine is a key part of the process. And here, if you want your stock to soar, you’ll need to focus on every rep and decision you make to keep your name rising on draft boards. Where will you get picked, and where will your NFL career start? You’ll find out on draft day!


No matter where you get drafted – from first round to last – once a team picks you, you’re going to have to show you belong playing with the pros. Whether you’re a first-rounder who needs to prove you were the perfect high pick, or a seventh-rounder busting your ass to make the roster, if you want success you have to work hard and make each opportunity count.

In the NFL, start building your legacy and taking your franchise to winning seasons, expanding your legend with each snap. It’s not about the cash your contracts rack up, but about how many Super Bowls you win as your legend grows. Give your all – and have fun – as you play your way into memorable moments. When you celebrate your career at the end, will you be remembered among the greats, placed alongside them in the Hall of Fame?

As you live your superstar story, Madden’s new Scenario Engine generates personalized playable scenarios, events, and dynamic challenges that tell the tale of a unique NFL career. Adding to it, in Face of the Franchise: QB1, like in Franchise mode, you choose your Archetype: Strong Arm, Scrambler, Improviser, Field General. Superstar abilities are tied to the Archetype you pick. Levelling up your archetypes unlocks different abilities.

It’s time for you to take your place as the face of the franchise.


While we heard fan feedback for a superstar experience, we also dove deep into the forums and reddit and worked with Gamechangers to round out Franchise mode in other ways, too. With that, here are a few more things to get you ready to break the huddle.

Pro Bowl Returns to Madden NFL 20

The first thing you’ll see while Madden NFL 20 sets up is the Pro Bowl. You can play the pro bowl while the game installs, and you will also have the opportunity to qualify for the Pro Bowl during your Franchise seasons. It’s another opportunity to gain valuable experience and add to your Legacy.

Ratings Spread

We’ve adjusted the range of ratings that you’ll see on players. What does this mean? As examples:

The ratings difference between a 90 OVR player and an 89 OVR player is now larger

Each skill point you spend will be more impactful, and you can earn more skill points over the course of a career

In some cases, you will now see a starter with an OVR in the mid-50s.

New Scenarios

We’ve added an all-new in-game system that generates personalized playable scenarios featuring interactions with characters via a variety of ways including branching dialogue, dynamic events that reflect your performance and choices, challenges that build the story of your unique NFL career (from the moment you sign your rookie contract to you Hall of Fame induction), and more.

Development Traits

We’ve made large updates to our Development Trait system to support Superstar and Zone abilities. The Development Traits in Madden 20 are: Normal, Star, Superstar, and Superstar X-Factor. Both Superstar and X-Factors players can earn Superstar Abilities, but only X-Factors can earn Zone Abilities. We’ve also addressed one of the communities’ biggest complaints: players dropping down in Development Trait. In Madden 20, players can no longer go down in Development Trait at the end of a season.

Coach Mode

Coach mode is also getting scenarios. And the changes to Development Traits have a big impact on Coach mode. Coaches will want to build up their teams with Superstars and X-Factor Superstars via Trades, free agency, and the draft. We’ve also added an overhauled lineup UI to make Franchise mode even smoother.

Contract Updates

We’ve taken a meticulous pass on existing player contracts to ensure they match the NFL. This will not only be more authentic, but it will also make managing your roster’s cap space more realistic.

Progression Updates

We’ve overhauled our progression tuning, including making changes to XP gains from weekly training, actions on the field, and goal completion. These changes should ultimately lead to users being able to increase the OVR of more players on their team meaning they have more option in how to develop their roster.

Draft Updates

We’ve taken a full pass on our Rookie Generators. People familiar with draft classes from the past few years are in for some new surprises, from names, to bodies, to ratings, and more.

One more draft surprise is that rookies with a Superstar Development or higher trait will have their development trait hidden until they’ve played through at least half of a season. These players have their abilities hidden until you reveal their Development Trait. This means that if you draft either a Superstar or an X-Factor Superstar you won’t know exactly what you’ve drafted until later in a season – use your preseason wisely.

Gameplay Effects Updated

We’ve implemented a ton of changes, like Throw Power overhauls to change QB trajectories. But that’s just one example! Tune in to our gameplay stream on 5/23 for more of the inside scoop on additions and changes you’ll find in Madden NFL 20.

Aspengc8 12:56 PM 06-18-2019
Best part of franchise was the update to regression. players no longer regress. My defense would always regress because they had to many "3 and outs" so players never met the minimum requirements to keep or move up in dev traits.
Hammock Parties 01:03 PM 06-18-2019

Originally Posted by :
There are Pass Blocking abilities, but no players had them in the beta. I modified Jason Kelce/Lane Johnson to Superstar and they acquired blocking abilities. I have a feeling they will he in the final game, perhaps they're not working or they wanted people to feel the full affect of pass rush - which would be a little silly to me but I'm sure they have their reasons.

Hammock Parties 01:09 PM 06-18-2019
The 300-pound fatback is literally a huge selling point for me.

I can't develop a Chief QB anymore. They have no RB so I get to play with that in my franchise.

I might just trade for the guy with the best size/speed combo in my franchise, convert him to RB and LET THE GOOD TIMES ROLL WITH FATTY MCTRUCKS.
Superturtle 01:12 PM 06-18-2019
Go get Dontari Poe and recreate Hungry Pig.
KCrockaholic 01:24 PM 06-18-2019
What about adding weight? I know it's adjustable in franchise to move a players weight up or down. But wouldn't it be cool if during off seasons we could go to a player and tell him to add weight or cut weight for the upcoming season. Would just make it feel more realistic than manually adjusting to whatever you want.
Hammock Parties 01:29 PM 06-18-2019
Originally Posted by KCrockaholic:
What about adding weight? I know it's adjustable in franchise to move a players weight up or down. But wouldn't it be cool if during off seasons we could go to a player and tell him to add weight or cut weight for the upcoming season. Would just make it feel more realistic than manually adjusting to whatever you want.
Yeah seems wrong.

I want to do it realistically. Find some fatass and give him 350 carries and mad goal line carries to rack up XP and pump him up naturally.
Aspengc8 02:34 PM 06-18-2019
weight still doesn't matter in madden, they don't use realistic physics. You can make a guy 175lbs with 99 run block, and he will move a 400lb dt as long as his block shed is low. Strength plays little factor as well, unless they change the formula that determines a 'win' at the line of scrimmage.
Imon Yourside 03:19 PM 06-18-2019
Originally Posted by Mecca:
So let me get this right.....

Damon Harrison, Clowney, TJ Watt and DeMarcus Lawrence all got listed on the superstar attribute thing..

Chris Jones and Frank Clark didn't, brilliant.
Right this is pretty stupid, especially Chris Jones.
Hammock Parties 04:13 PM 06-18-2019
Originally Posted by Aspengc8:
weight still doesn't matter in madden.
Take it to the Madden 19 thread.

This is Madden 20. Weight matters.
Superturtle 04:45 PM 06-18-2019
So can you edit X Factor abilities onto players? Use XP to buy them?
Hammock Parties 05:06 PM 06-18-2019
Originally Posted by Superturtle:
So can you edit X Factor abilities onto players? Use XP to buy them?
I think there’s a difference between superstar and X factor.
Hammock Parties 05:57 PM 06-18-2019
leak coming

Imon Yourside 06:38 PM 06-18-2019
Originally Posted by Superturtle:
So can you edit X Factor abilities onto players? Use XP to buy them?
If it's in Franchise mode i'm sure hackers/programmers will take care of this on PC.
Hammock Parties 07:47 PM 06-18-2019

lcarus 08:58 AM 06-19-2019
I was playing 19 the other night and my god Mahomes is amazing. So not used to having a good QB on the Chiefs in Madden and I've been playing since SNES days. The first order of business for my franchise the past 25 years was always draft or trade for a good QB.

Now I'm worried about the o-line and of course the defense. Schwartz, doc tardif, and morse all got hurt for a few games and it became tough to do anything. Those guys were kinda underrated anyway.
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