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Hammock Parties 07:36 PM 05-02-2019
Available on the PC again! Maybe I'll actually play it this year.



https://www.ea.com/games/madden-nfl/...e-of-franchise

Originally Posted by :
PREPARING FOR THE PROS

When talking and listening to players, we kept hearing that being a star of their own football story would be fantastic. With that in mind, we crafted Face of the Franchise: QB1, where the story is not only about you, but one where the choices you make matter.

It kicks off with creating yourself as a quarterback – even using “face editing” to get an improved likeness. Once you have your player, you begin in college, choosing from top schools to attend, then competing for a national championship in the college football playoffs. Be the BMOC and take home the title, but bring your A-game, because your performance in college – just like on the real collegiate gridiron – has an impact on your capabilities and your draft stock.

The NFL draft doesn’t just happen, though – the combine comes first. Ever-increasing in importance and scrutinization, the combine is a key part of the process. And here, if you want your stock to soar, you’ll need to focus on every rep and decision you make to keep your name rising on draft boards. Where will you get picked, and where will your NFL career start? You’ll find out on draft day!

IN THE LEAGUE


No matter where you get drafted – from first round to last – once a team picks you, you’re going to have to show you belong playing with the pros. Whether you’re a first-rounder who needs to prove you were the perfect high pick, or a seventh-rounder busting your ass to make the roster, if you want success you have to work hard and make each opportunity count.

In the NFL, start building your legacy and taking your franchise to winning seasons, expanding your legend with each snap. It’s not about the cash your contracts rack up, but about how many Super Bowls you win as your legend grows. Give your all – and have fun – as you play your way into memorable moments. When you celebrate your career at the end, will you be remembered among the greats, placed alongside them in the Hall of Fame?

As you live your superstar story, Madden’s new Scenario Engine generates personalized playable scenarios, events, and dynamic challenges that tell the tale of a unique NFL career. Adding to it, in Face of the Franchise: QB1, like in Franchise mode, you choose your Archetype: Strong Arm, Scrambler, Improviser, Field General. Superstar abilities are tied to the Archetype you pick. Levelling up your archetypes unlocks different abilities.

It’s time for you to take your place as the face of the franchise.

OTHER MADDEN FRANCHISE IMPROVEMENTS

While we heard fan feedback for a superstar experience, we also dove deep into the forums and reddit and worked with Gamechangers to round out Franchise mode in other ways, too. With that, here are a few more things to get you ready to break the huddle.

Pro Bowl Returns to Madden NFL 20


The first thing you’ll see while Madden NFL 20 sets up is the Pro Bowl. You can play the pro bowl while the game installs, and you will also have the opportunity to qualify for the Pro Bowl during your Franchise seasons. It’s another opportunity to gain valuable experience and add to your Legacy.

Ratings Spread

We’ve adjusted the range of ratings that you’ll see on players. What does this mean? As examples:

The ratings difference between a 90 OVR player and an 89 OVR player is now larger

Each skill point you spend will be more impactful, and you can earn more skill points over the course of a career

In some cases, you will now see a starter with an OVR in the mid-50s.

New Scenarios

We’ve added an all-new in-game system that generates personalized playable scenarios featuring interactions with characters via a variety of ways including branching dialogue, dynamic events that reflect your performance and choices, challenges that build the story of your unique NFL career (from the moment you sign your rookie contract to you Hall of Fame induction), and more.

Development Traits

We’ve made large updates to our Development Trait system to support Superstar and Zone abilities. The Development Traits in Madden 20 are: Normal, Star, Superstar, and Superstar X-Factor. Both Superstar and X-Factors players can earn Superstar Abilities, but only X-Factors can earn Zone Abilities. We’ve also addressed one of the communities’ biggest complaints: players dropping down in Development Trait. In Madden 20, players can no longer go down in Development Trait at the end of a season.

Coach Mode

Coach mode is also getting scenarios. And the changes to Development Traits have a big impact on Coach mode. Coaches will want to build up their teams with Superstars and X-Factor Superstars via Trades, free agency, and the draft. We’ve also added an overhauled lineup UI to make Franchise mode even smoother.

Contract Updates

We’ve taken a meticulous pass on existing player contracts to ensure they match the NFL. This will not only be more authentic, but it will also make managing your roster’s cap space more realistic.

Progression Updates

We’ve overhauled our progression tuning, including making changes to XP gains from weekly training, actions on the field, and goal completion. These changes should ultimately lead to users being able to increase the OVR of more players on their team meaning they have more option in how to develop their roster.

Draft Updates

We’ve taken a full pass on our Rookie Generators. People familiar with draft classes from the past few years are in for some new surprises, from names, to bodies, to ratings, and more.

One more draft surprise is that rookies with a Superstar Development or higher trait will have their development trait hidden until they’ve played through at least half of a season. These players have their abilities hidden until you reveal their Development Trait. This means that if you draft either a Superstar or an X-Factor Superstar you won’t know exactly what you’ve drafted until later in a season – use your preseason wisely.

Gameplay Effects Updated

We’ve implemented a ton of changes, like Throw Power overhauls to change QB trajectories. But that’s just one example! Tune in to our gameplay stream on 5/23 for more of the inside scoop on additions and changes you’ll find in Madden NFL 20.

[Reply]
Hammock Parties 08:56 AM 06-18-2019
You guys are going to have to deal with the fact that the Chiefs OL is still not rated very high on the default rosters.

Might be updated on release but the ratings were 75-70-67-79-88
[Reply]
Aspengc8 09:03 AM 06-18-2019
Originally Posted by Hammock Parties:
You guys are going to have to deal with the fact that the Chiefs OL is still not rated very high on the default rosters.
They weren't rated very good in run or pass blocking last year either way.
[Reply]
Mecca 10:06 AM 06-18-2019
Also..how is Hill not a superstar?
[Reply]
Superturtle 10:34 AM 06-18-2019
Originally Posted by Mecca:
Also..how is Hill not a superstar?
You can't figure that out?
[Reply]
Mecca 11:26 AM 06-18-2019
Originally Posted by Superturtle:
You can't figure that out?
It's a video game, he is the fastest dude in the league, they can't just make him suck cause of off the field issues.
[Reply]
Dayze 11:29 AM 06-18-2019
Unless i get Madden 20 from a family member for my birthday etc; I'll probably just wait it out and see. I stopped playing '19 probably late September last year it was so trash.

I hope this one is different....but I'll wait. and if I start seeing madden 20 for $25 at Gamestop 2 months after release, that'll tell me all I need to know; and wait to hear from CPers for their opinions on it.
[Reply]
Superturtle 11:51 AM 06-18-2019
They're not going to feature him as one of the first 50 to get those abilities. Once this whole ordeal is done and he's eligible to play they'll probably tune him. That list can change throughout the season.
[Reply]
The Franchise 12:12 PM 06-18-2019
Originally Posted by Hammock Parties:
You guys are going to have to deal with the fact that the Chiefs OL is still not rated very high on the default rosters.

Might be updated on release but the ratings were 75-70-67-79-88
It’s not a rating issue when the offensive linemen are highly rated and still miss stupid blocks.
[Reply]
KCrockaholic 12:29 PM 06-18-2019
The QB scrambling looks fast as hell. Almost too fast. But then again it's tough to tell from a couple video clips. And that Chiefs OL rating list sounds pretty fair to me. Other than Schwartz probably deserves 90+.
[Reply]
Hammock Parties 12:31 PM 06-18-2019
I think that's just Mahomes.

Your days are numbered. This Madden favors quick passing and has nerfed LBs.

I am coming for you.
[Reply]
Hammock Parties 12:35 PM 06-18-2019
COMPREHENSIVE REVIEW

https://docs.google.com/document/d/1...FS9TYpofI/edit
[Reply]
KCrockaholic 12:37 PM 06-18-2019
Originally Posted by Hammock Parties:
I think that's just Mahomes.

Your days are numbered. This Madden favors quick passing and has nerfed LBs.

I am coming for you.
:-) I can't wait to see this. I suppose I could be rusty from having not played in a year essentially, but I never won due to stick skills. It was always my mental mindfucks to create turnovers.
[Reply]
Hammock Parties 12:39 PM 06-18-2019
Blocking

Higher down the field blocking awareness

When a player finds free space and has blockers in front of him, the blockers will actively work towards the smartest point of attack

Pass protection much more efficient at controlling A and B gap blitzes (though players with pass rushing abilities can still be felt in these areas)

Interior offensive linemen work to create running holes through double-teams and takedown blocks (pancake, cut)

Running backs pick up interior blitzes much more effectively

Some running backs will utilize cut blocks to eliminate pressure coming in through A or B gap blitzes

Smarter lead blocking on pulling guards during pitches or power runs
[Reply]
Hammock Parties 12:47 PM 06-18-2019
oh AWESOME

Originally Posted by :
Franchise

Confidence has been replaced by Morale

No longer a 0-100 scale, but a positive and negative scale centered around 0
Morale higher than 0 increases a player’s overall, less than 0 decreases it

Personalized interviews with a reporter

Interviews consist of several different types of questions and can occur either pre or post game

Added level of realism for a career on a week-to-week basis

Responses to the questions can impact the Morale or XP of the players on your team

Coordinators ask questions to gameplan against opposing X-Factors

Responses determine a goal for the week

Helps to identify the best players on opposing teams and gameplan against them

More late round sleepers in the draft

[Reply]
Hammock Parties 12:49 PM 06-18-2019
YES!!! I'm going to find the hugest fat fuck I can and build a power back.

Originally Posted by :
Falling forward is determined more by weight than the trucking stat/ animation

[Reply]
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