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Media Center>Madden 20
Hammock Parties 07:36 PM 05-02-2019
Available on the PC again! Maybe I'll actually play it this year.



https://www.ea.com/games/madden-nfl/...e-of-franchise

Originally Posted by :
PREPARING FOR THE PROS

When talking and listening to players, we kept hearing that being a star of their own football story would be fantastic. With that in mind, we crafted Face of the Franchise: QB1, where the story is not only about you, but one where the choices you make matter.

It kicks off with creating yourself as a quarterback – even using “face editing” to get an improved likeness. Once you have your player, you begin in college, choosing from top schools to attend, then competing for a national championship in the college football playoffs. Be the BMOC and take home the title, but bring your A-game, because your performance in college – just like on the real collegiate gridiron – has an impact on your capabilities and your draft stock.

The NFL draft doesn’t just happen, though – the combine comes first. Ever-increasing in importance and scrutinization, the combine is a key part of the process. And here, if you want your stock to soar, you’ll need to focus on every rep and decision you make to keep your name rising on draft boards. Where will you get picked, and where will your NFL career start? You’ll find out on draft day!

IN THE LEAGUE


No matter where you get drafted – from first round to last – once a team picks you, you’re going to have to show you belong playing with the pros. Whether you’re a first-rounder who needs to prove you were the perfect high pick, or a seventh-rounder busting your ass to make the roster, if you want success you have to work hard and make each opportunity count.

In the NFL, start building your legacy and taking your franchise to winning seasons, expanding your legend with each snap. It’s not about the cash your contracts rack up, but about how many Super Bowls you win as your legend grows. Give your all – and have fun – as you play your way into memorable moments. When you celebrate your career at the end, will you be remembered among the greats, placed alongside them in the Hall of Fame?

As you live your superstar story, Madden’s new Scenario Engine generates personalized playable scenarios, events, and dynamic challenges that tell the tale of a unique NFL career. Adding to it, in Face of the Franchise: QB1, like in Franchise mode, you choose your Archetype: Strong Arm, Scrambler, Improviser, Field General. Superstar abilities are tied to the Archetype you pick. Levelling up your archetypes unlocks different abilities.

It’s time for you to take your place as the face of the franchise.

OTHER MADDEN FRANCHISE IMPROVEMENTS

While we heard fan feedback for a superstar experience, we also dove deep into the forums and reddit and worked with Gamechangers to round out Franchise mode in other ways, too. With that, here are a few more things to get you ready to break the huddle.

Pro Bowl Returns to Madden NFL 20


The first thing you’ll see while Madden NFL 20 sets up is the Pro Bowl. You can play the pro bowl while the game installs, and you will also have the opportunity to qualify for the Pro Bowl during your Franchise seasons. It’s another opportunity to gain valuable experience and add to your Legacy.

Ratings Spread

We’ve adjusted the range of ratings that you’ll see on players. What does this mean? As examples:

The ratings difference between a 90 OVR player and an 89 OVR player is now larger

Each skill point you spend will be more impactful, and you can earn more skill points over the course of a career

In some cases, you will now see a starter with an OVR in the mid-50s.

New Scenarios

We’ve added an all-new in-game system that generates personalized playable scenarios featuring interactions with characters via a variety of ways including branching dialogue, dynamic events that reflect your performance and choices, challenges that build the story of your unique NFL career (from the moment you sign your rookie contract to you Hall of Fame induction), and more.

Development Traits

We’ve made large updates to our Development Trait system to support Superstar and Zone abilities. The Development Traits in Madden 20 are: Normal, Star, Superstar, and Superstar X-Factor. Both Superstar and X-Factors players can earn Superstar Abilities, but only X-Factors can earn Zone Abilities. We’ve also addressed one of the communities’ biggest complaints: players dropping down in Development Trait. In Madden 20, players can no longer go down in Development Trait at the end of a season.

Coach Mode

Coach mode is also getting scenarios. And the changes to Development Traits have a big impact on Coach mode. Coaches will want to build up their teams with Superstars and X-Factor Superstars via Trades, free agency, and the draft. We’ve also added an overhauled lineup UI to make Franchise mode even smoother.

Contract Updates

We’ve taken a meticulous pass on existing player contracts to ensure they match the NFL. This will not only be more authentic, but it will also make managing your roster’s cap space more realistic.

Progression Updates

We’ve overhauled our progression tuning, including making changes to XP gains from weekly training, actions on the field, and goal completion. These changes should ultimately lead to users being able to increase the OVR of more players on their team meaning they have more option in how to develop their roster.

Draft Updates

We’ve taken a full pass on our Rookie Generators. People familiar with draft classes from the past few years are in for some new surprises, from names, to bodies, to ratings, and more.

One more draft surprise is that rookies with a Superstar Development or higher trait will have their development trait hidden until they’ve played through at least half of a season. These players have their abilities hidden until you reveal their Development Trait. This means that if you draft either a Superstar or an X-Factor Superstar you won’t know exactly what you’ve drafted until later in a season – use your preseason wisely.

Gameplay Effects Updated

We’ve implemented a ton of changes, like Throw Power overhauls to change QB trajectories. But that’s just one example! Tune in to our gameplay stream on 5/23 for more of the inside scoop on additions and changes you’ll find in Madden NFL 20.

[Reply]
KCrockaholic 08:21 AM 08-02-2019
Originally Posted by Mecca:
The only game that ever really got the crowd stuff right was that old NCAA, may have been back in the PS2 days or at least the earlier 360 days where they had the crowd meter and if it got up high it would totally **** with the offense.
The screen would shake and all that.

I do fondly remember a Madden from about 10 years ago that had all the authentic crowd noise and TD songs from whatever is played in each stadium. Chiefs had a tomahawk chop chant if I remember right. That was great.
[Reply]
Hammock Parties 08:25 AM 08-02-2019
this game is fucking awesome :-)

I somewhat recreated the Bluegrass Miracle from r/Madden


[Reply]
Mecca 08:26 AM 08-02-2019
Originally Posted by KCrockaholic:
The screen would shake and all that.

I do fondly remember a Madden from about 10 years ago that had all the authentic crowd noise and TD songs from whatever is played in each stadium. Chiefs had a tomahawk chop chant if I remember right. That was great.
It was 05 on the ps2, the best thing about that game was how if you had a top crowd it would screw with the other team.

Or if your QB had bad awareness etc in a tough environment you'd get squiggly lines on routes and receivers with no icons.
[Reply]
ChiefBlueCFC 08:56 AM 08-02-2019
Originally Posted by Hammock Parties:
this game is fucking awesome :-)

I somewhat recreated the Bluegrass Miracle from r/Madden

Damn I wanted to know if he went for 2!
[Reply]
Sassy Squatch 09:14 AM 08-02-2019
They need to fix after the catch. Trailing DBs shouldn't be able to catch up to Hill.
[Reply]
Mecca 09:16 AM 08-02-2019
Originally Posted by Superturtle:
They need to fix after the catch. Trailing DBs shouldn't be able to catch up to Hill.
They've always done that shit it's their way of nerfing super speed.
[Reply]
Sassy Squatch 09:25 AM 08-02-2019
JFC Fox the goddamn fumbling. This is the 3rd time in 1 game
[Reply]
Lzen 10:19 AM 08-02-2019
Originally Posted by Hammock Parties:
This is what I did.

I enjoyed the shit out of Madden 18 and I am going to enjoy this even more.

This is not even close to 19.
I still play 18. I'm gonna wait for awhile before trying this year's version. Might see if I can find a place to rent it first.
[Reply]
Hammock Parties 10:29 AM 08-02-2019
Originally Posted by Superturtle:
They need to fix after the catch. Trailing DBs shouldn't be able to catch up to Hill.
Fix it yourself. Just move the player speed scale slider.
[Reply]
Hammock Parties 10:31 AM 08-02-2019
Originally Posted by Superturtle:
JFC Fox the goddamn fumbling. This is the 3rd time in 1 game
Were you trying to throw the ball and fumbled? Happens. Don't be a dumb QB.

Were you trying to lay a move in traffic? Happens. Don't be a dumb RB.

You will fumble constantly if you do dumb things. Especially if you are hit sticked.

Just like IRL
[Reply]
Sassy Squatch 10:43 AM 08-02-2019
No, I was just running up the field with my tight ends. Thanks for contributing, EA Clay.
[Reply]
Hammock Parties 10:45 AM 08-02-2019
Originally Posted by Superturtle:
No, I was just running up the field with my tight ends. Thanks for contributing, EA Clay.
if you were sprinting headlong into a hit stick with a low carry rating guy, there is your explanation
[Reply]
dj56dt58 11:47 AM 08-02-2019
R1 (ps4) to protect the ball
[Reply]
dj56dt58 11:48 AM 08-02-2019
Originally Posted by Mecca:
The only game that ever really got the crowd stuff right was that old NCAA, may have been back in the PS2 days or at least the earlier 360 days where they had the crowd meter and if it got up high it would totally **** with the offense.
That was great..I keep waiting for that to be in madden but never happens
[Reply]
Mecca 11:52 AM 08-02-2019
This is probably the first Madden I've played where the fade stop actually works.

Also because if the way they changed the passing trajectory and the super jump LB's, if any fucker lines up in zone constantly you can drop the deep comeback in between them all the time.
[Reply]
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