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Media Center>Madden 20
Hammock Parties 07:36 PM 05-02-2019
Available on the PC again! Maybe I'll actually play it this year.



https://www.ea.com/games/madden-nfl/...e-of-franchise

Originally Posted by :
PREPARING FOR THE PROS

When talking and listening to players, we kept hearing that being a star of their own football story would be fantastic. With that in mind, we crafted Face of the Franchise: QB1, where the story is not only about you, but one where the choices you make matter.

It kicks off with creating yourself as a quarterback – even using “face editing” to get an improved likeness. Once you have your player, you begin in college, choosing from top schools to attend, then competing for a national championship in the college football playoffs. Be the BMOC and take home the title, but bring your A-game, because your performance in college – just like on the real collegiate gridiron – has an impact on your capabilities and your draft stock.

The NFL draft doesn’t just happen, though – the combine comes first. Ever-increasing in importance and scrutinization, the combine is a key part of the process. And here, if you want your stock to soar, you’ll need to focus on every rep and decision you make to keep your name rising on draft boards. Where will you get picked, and where will your NFL career start? You’ll find out on draft day!

IN THE LEAGUE


No matter where you get drafted – from first round to last – once a team picks you, you’re going to have to show you belong playing with the pros. Whether you’re a first-rounder who needs to prove you were the perfect high pick, or a seventh-rounder busting your ass to make the roster, if you want success you have to work hard and make each opportunity count.

In the NFL, start building your legacy and taking your franchise to winning seasons, expanding your legend with each snap. It’s not about the cash your contracts rack up, but about how many Super Bowls you win as your legend grows. Give your all – and have fun – as you play your way into memorable moments. When you celebrate your career at the end, will you be remembered among the greats, placed alongside them in the Hall of Fame?

As you live your superstar story, Madden’s new Scenario Engine generates personalized playable scenarios, events, and dynamic challenges that tell the tale of a unique NFL career. Adding to it, in Face of the Franchise: QB1, like in Franchise mode, you choose your Archetype: Strong Arm, Scrambler, Improviser, Field General. Superstar abilities are tied to the Archetype you pick. Levelling up your archetypes unlocks different abilities.

It’s time for you to take your place as the face of the franchise.

OTHER MADDEN FRANCHISE IMPROVEMENTS

While we heard fan feedback for a superstar experience, we also dove deep into the forums and reddit and worked with Gamechangers to round out Franchise mode in other ways, too. With that, here are a few more things to get you ready to break the huddle.

Pro Bowl Returns to Madden NFL 20


The first thing you’ll see while Madden NFL 20 sets up is the Pro Bowl. You can play the pro bowl while the game installs, and you will also have the opportunity to qualify for the Pro Bowl during your Franchise seasons. It’s another opportunity to gain valuable experience and add to your Legacy.

Ratings Spread

We’ve adjusted the range of ratings that you’ll see on players. What does this mean? As examples:

The ratings difference between a 90 OVR player and an 89 OVR player is now larger

Each skill point you spend will be more impactful, and you can earn more skill points over the course of a career

In some cases, you will now see a starter with an OVR in the mid-50s.

New Scenarios

We’ve added an all-new in-game system that generates personalized playable scenarios featuring interactions with characters via a variety of ways including branching dialogue, dynamic events that reflect your performance and choices, challenges that build the story of your unique NFL career (from the moment you sign your rookie contract to you Hall of Fame induction), and more.

Development Traits

We’ve made large updates to our Development Trait system to support Superstar and Zone abilities. The Development Traits in Madden 20 are: Normal, Star, Superstar, and Superstar X-Factor. Both Superstar and X-Factors players can earn Superstar Abilities, but only X-Factors can earn Zone Abilities. We’ve also addressed one of the communities’ biggest complaints: players dropping down in Development Trait. In Madden 20, players can no longer go down in Development Trait at the end of a season.

Coach Mode

Coach mode is also getting scenarios. And the changes to Development Traits have a big impact on Coach mode. Coaches will want to build up their teams with Superstars and X-Factor Superstars via Trades, free agency, and the draft. We’ve also added an overhauled lineup UI to make Franchise mode even smoother.

Contract Updates

We’ve taken a meticulous pass on existing player contracts to ensure they match the NFL. This will not only be more authentic, but it will also make managing your roster’s cap space more realistic.

Progression Updates

We’ve overhauled our progression tuning, including making changes to XP gains from weekly training, actions on the field, and goal completion. These changes should ultimately lead to users being able to increase the OVR of more players on their team meaning they have more option in how to develop their roster.

Draft Updates

We’ve taken a full pass on our Rookie Generators. People familiar with draft classes from the past few years are in for some new surprises, from names, to bodies, to ratings, and more.

One more draft surprise is that rookies with a Superstar Development or higher trait will have their development trait hidden until they’ve played through at least half of a season. These players have their abilities hidden until you reveal their Development Trait. This means that if you draft either a Superstar or an X-Factor Superstar you won’t know exactly what you’ve drafted until later in a season – use your preseason wisely.

Gameplay Effects Updated

We’ve implemented a ton of changes, like Throw Power overhauls to change QB trajectories. But that’s just one example! Tune in to our gameplay stream on 5/23 for more of the inside scoop on additions and changes you’ll find in Madden NFL 20.

[Reply]
Mecca 12:46 PM 06-17-2019
Originally Posted by TambaBerry:
Fucking EA buying up the licenses fucked gamers. 2k was miles ahead of them. Hell I played my College hoops 2k8 game last year
Actually this isn't the case anymore, it's far to expensive for anyone to get into that line of business anymore. I can show you a huge video detailing that the license isn't why Madden is the only game, at first yes, but that isn't the case now.



In short competing with Madden is virtually impossible because it won't be profitable so why would you want to do it?
[Reply]
KCrockaholic 01:01 PM 06-17-2019
So kcrockaholic is making a Madden comeback this year it seems. Last years game was nearly unplayable to me. I played 30 games total.
[Reply]
Hammock Parties 01:02 PM 06-17-2019
Originally Posted by KCrockaholic:
So kcrockaholic is making a Madden comeback this year it seems. Last years game was nearly unplayable to me. I played 30 games total.
Same.

WE SHALL MEET AGAIN
[Reply]
Hammock Parties 07:08 PM 06-17-2019
Eric likes it.


[Reply]
Hammock Parties 07:59 PM 06-17-2019
Compared to NCAA '14
Running the ball is awesome

Contracts seem better
Progression seems better
The X-Factor abilities make free agency more interesting
[Reply]
Hammock Parties 08:17 PM 06-17-2019
Another review.


"no brick wall tackling"
"run game like NCAA 14"
"run blocking is fairly realistic"
"no X-Factors for OL, most powerful X-Factors are DL"
"leading a WR into space is awesome"
"RPOs feel good against the AI"
"Aaron Donald is OP"
"super LBs gone"
"contracts in franchise way better, day and night"
[Reply]
Hammock Parties 08:53 PM 06-17-2019
LEAK!!! CHIEFS RPO AND SHOTGUN JET SWEEP!!!!! EXCLUSIVE!!!






[Reply]
Imon Yourside 08:59 PM 06-17-2019
Originally Posted by Hammock Parties:
Another review.


"no brick wall tackling"
"run game like NCAA 14"
"run blocking is fairly realistic"
"no X-Factors for OL, most powerful X-Factors are DL"
"leading a WR into space is awesome"
"RPOs feel good against the AI"
"Aaron Donald is OP"
"super LBs gone"
"contracts in franchise way better, day and night"
They have to add in X-Factors for O linemen right?
Also going to assume Chris Jones has superstar abilities? from what I hear if you have above average pass rushers they dont play much differently than the normal or crappy guys but superstar abilities are OP.
[Reply]
Superturtle 04:54 AM 06-18-2019
All players with Superstar Abilities.

Fair warning. Intro has REALLY obnoxious bass.
https://youtu.be/OYSz2XQ9Tvo
[Reply]
Hammock Parties 06:35 AM 06-18-2019
Tonight I'm dropping BOMBS
[Reply]
Mecca 06:45 AM 06-18-2019
So let me get this right.....

Damon Harrison, Clowney, TJ Watt and DeMarcus Lawrence all got listed on the superstar attribute thing..

Chris Jones and Frank Clark didn't, brilliant.
[Reply]
Aspengc8 07:25 AM 06-18-2019
Shoulda been a give on that RPO game example, will dropped back. Some of the RPO stuff is pretty broken right now. Game overall plays a ton better than 19, but the oline blocking assignments are still broken as well as some of the zone coverage logic. Is it a step in the right direction? Sure. However the same stuff has been broken the last few years, and can't be patched out for some reason (mainly oline + rb pass block assignments and zone logic).
[Reply]
Hammock Parties 07:59 AM 06-18-2019
I saw several examples of awesome RB pass blocking in beta. Watching Hyde cut block pass rushers was awesome.
[Reply]
Aspengc8 08:19 AM 06-18-2019
Originally Posted by Hammock Parties:
I saw several examples of awesome RB pass blocking in beta. Watching Hyde cut block pass rushers was awesome.
Yeah some of the animations make it look great, but the targeting code gets screwey. Too many times the RB just sits there behind a guard staring into space, while the tackle gets beat 1v1 or someone else that needs a double/help doesnt get it. Or better yet, I had a guard slide out to pick up edge heat instead of shifting to the tackle and then he kicks out. We've (game changer program) pointed this out to them years ago and its still here- meaning they either dont want to re-write the logic code OR they don't understand it. The game is definitely another step in the right direction.
[Reply]
Dayze 08:35 AM 06-18-2019
the Guard kicking out beyond the edge to 'help' the Tackle with a rusher, only to leave a gaping hole where the Guard should've been and allowing an inside rusher has been infuriating for years.
[Reply]
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