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Media Center>Madden '18
Hammock Parties 08:08 AM 05-12-2017
Kewl

Madden like you've never seen it...#Madden18 pic.twitter.com/1H5gNSVISD

— EA SPORTS Madden NFL (@EAMaddenNFL) May 12, 2017


[Reply]
-King- 11:44 AM 08-27-2017
Game feels heavier than Madden 17 and the visuals are darker. I've seen a few catches where the WR dove when they didn't need to and then just laid on the ground till they were touched down. I'm only playing the 10hr trial though. I'll wait for the first patch release to buy the full game
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Hammock Parties 11:45 AM 08-27-2017
You can easily adjust your brightness/contrast in settings, whiner.
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Unsmooth-Moment 04:02 PM 08-27-2017
I'm pretty impressed with it. I think frostbite has made gameplay pretty smooth. There is a little bit of chopiness, but all in all good. Patch will need to fix a few things, but it's doable.

Sent from my SM-G935V using Tapatalk
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Shaid 09:53 AM 08-28-2017
I've encountered a couple issues, but nothing huge yet. There's an odd issue when you dive for a TD that the player just lays there a while. Looks pretty strange. I had one play when I was playing in Longshot that a player came out in another team's uniform. I've had a couple minor instances of choppiness but nothing game breaking yet.

First pass on this new engine so I do expect a couple bugs they need to work out. Overall, way better feel and better looks than last year's version.

I play ultimate team and so far, not impressed. They are pushing microtransactions a bit too hard. Hoping this isn't the way it goes in the future but likely it will.
[Reply]
Sassy Squatch 10:51 AM 08-28-2017
Originally Posted by Shaid:
I've encountered a couple issues, but nothing huge yet. There's an odd issue when you dive for a TD that the player just lays there a while. Looks pretty strange. I had one play when I was playing in Longshot that a player came out in another team's uniform. I've had a couple minor instances of choppiness but nothing game breaking yet.

First pass on this new engine so I do expect a couple bugs they need to work out. Overall, way better feel and better looks than last year's version.

I play ultimate team and so far, not impressed. They are pushing microtransactions a bit too hard. Hoping this isn't the way it goes in the future but likely it will.
Tyreek Hill does that TD animation where he just lays there quite a bit.
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DJ's left nut 10:58 AM 08-28-2017
Originally Posted by Shaid:
I play ultimate team and so far, not impressed. They are pushing microtransactions a bit too hard. Hoping this isn't the way it goes in the future but likely it will.
EA Generated $1.7 billion in revenue from those damn things last year - they're gonna keep doing them and will push things even further.

It's frustrating when a $60 game requires even more money to get the full experience from.
[Reply]
Dayze 11:01 AM 08-28-2017
I played Longshot Friday night.
it was ok, I suppose. didn't feel like I really did anything during the game play etc. It was definitely like watching a movie with the occasional input here and there. At the end I had the choice to go to the Chiefs, or Broncos. I'm curious if one were to play it through again, if you would get drafted higher etc. Don't think i want to endure the whole thing again to find out.

managed to play a few games over the weekend. I had planned on basically gaming my entire weekend, but life stuff happened and I was only able to play about 5 games. Overall i really like the feel of it. I game target passing a shot, but it was just too difficult to get the hang of very quickly, and I didn't want to spend my time learning it. I'll probably give it another shot though.

I'm playing on Sim, with the Pro Level (or I think they call it intermediate this year). Man, I'm having a hard time running the ball. I haven't messed with any sliders. I'm going to continue to work at it. After a few hours of getting stonewalled, I realized it's just easier to pass as I would get about the same yards, or more, than a run.

Hopefully, I'll be able to dive into it more this week and get many more games under my belt before I start making any changes to sliders. Overall, I'm pretty pleased with it. Definitely looks and feels better. Are those improvements worth $70?....that's a whole different discussion.
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OmahaChief 12:48 PM 08-28-2017
Originally Posted by Shaid:
I've encountered a couple issues, but nothing huge yet. There's an odd issue when you dive for a TD that the player just lays there a while. Looks pretty strange. I had one play when I was playing in Longshot that a player came out in another team's uniform. I've had a couple minor instances of choppiness but nothing game breaking yet.

First pass on this new engine so I do expect a couple bugs they need to work out. Overall, way better feel and better looks than last year's version.

I play ultimate team and so far, not impressed. They are pushing microtransactions a bit too hard. Hoping this isn't the way it goes in the future but likely it will.
I have never gotten into the Ultimate team. What is it about that option that you like? It looks kind of cool like being able to play with the guys you open in football card packs but then it is just a bunch of random guys on your team. Do you make your own team Logo and Stadium and all of that stuff or is it generic? Thanks.
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CoMoChief 06:47 AM 08-29-2017
What a glitchy nightmare
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Shaid 11:44 AM 08-29-2017
Originally Posted by OmahaChief:
I have never gotten into the Ultimate team. What is it about that option that you like? It looks kind of cool like being able to play with the guys you open in football card packs but then it is just a bunch of random guys on your team. Do you make your own team Logo and Stadium and all of that stuff or is it generic? Thanks.
I like building things I guess. I don't care about the different teams and stadiums, I always choose the Chiefs there. I like getting good players and slowly upgrading my team. Going into the auction and seeing that an Elite corner goes for 28k normally but I can snipe 4 or 5 at only 20k and make 8k profit off each, etc. Then using that excess to keep building my team up. I also like the little mini challenges. Not needing to play a full game but having a challenge just to play a quarter and need to comeback against the other team, etc. It's a way to play for just a few minutes here and there instead of needing to dedicate more time for a full game. Some challenges are full games as well and usually it's stacked against you, at least once you get into the higher levels so I like that challenge as well.

I like it less this year than in past years because it does feel very micro-transaction driven and a lot of the good players I'm getting from challenges aren't auctionable. The sets upgrade individual players one level at a time so I know unless I buy packs I won't be able to get them up to their really elite status and I don't ever spend actual money on micro-transactions. That leaves me spending on packs with the money I gain from challenges and auctions which are very hit or miss. I still enjoy the challenge though and there are new daily challenges every day so it keeps it fresh.

I guess for me I always feel like if I'm not improving I'm standing still. This is a way to constantly be doing that in the game in a way I can't really do if in standard Madden.
[Reply]
Shaid 11:52 AM 08-29-2017
Originally Posted by Dayze:
Are those improvements worth $70?....that's a whole different discussion.
I only paid $25 so for me it is. I definitely don't think it's worth the full price of the game. If I was to get it outside of the pre-order deal I got, I'd probably wait for Black Friday deals. The bad part of that is you miss out playing for half the season. I get really into Madden this time of year and usually that lasts until the Chiefs get knocked out and then I pretty much hang it up.
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St. Patty's Fire 05:02 PM 08-29-2017
Biggest complaint for me so far is that the AI misses like all of their extra points

Like at least 75% of them
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Dayze 07:04 PM 08-29-2017
Originally Posted by Shaid:
I only paid $25 so for me it is. I definitely don't think it's worth the full price of the game. If I was to get it outside of the pre-order deal I got, I'd probably wait for Black Friday deals. The bad part of that is you miss out playing for half the season. I get really into Madden this time of year and usually that lasts until the Chiefs get knocked out and then I pretty much hang it up.
Yeah, it cost me $20 as well. Via. $50 gift card to GameStop I had completely forgot about from like the Christmas ago. :-)
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dj56dt58 07:20 PM 08-29-2017
This game fucking sucks...No Oline pass protection, running back gets like 1 yard a carry, receivers can't hang onto the fucking ball and the animations are all fucked up. Not to mention they dive for passes that they dont need to dive for constantly. Im in franchise playing as Mahomes..went from all pro down to pro, adjusted sliders..doesn't seem to matter. The team around me fucking can't do anything. I'll throw for 400 yards 3 tds and still lose. Might try mut, never played it before..or just say fuck it and go back to mlb the show
[Reply]
Dayze 07:35 PM 08-29-2017
Originally Posted by dj56dt58:
This game ****ing sucks...No Oline pass protection, running back gets like 1 yard a carry, receivers can't hang onto the ****ing ball and the animations are all ****ed up. Not to mention they dive for passes that they dont need to dive for constantly. Im in franchise playing as Mahomes..went from all pro down to pro, adjusted sliders..doesn't seem to matter. The team around me ****ing can't do anything. I'll throw for 400 yards 3 tds and still lose. Might try mut, never played it before..or just say **** it and go back to mlb the show
Yeah, I haven't had much luck at all in Sim running the ball. I like to play realistically, but when I've carried for 20yds on 16 carries......even checking to a run when a defense is in nickel or dime .....nada. I haven't messed with sliders yet. I fucked with sliders non stop in 17 and never found a good combo that gave me a realistic feel. I hate knowing that I could literally probably pass all day and still move chains and eat clock as I would if I ran it.

Granted, I haven't played that many games yet, so hopefully it, or I, improve. I think I definitely need to adjust the speed threshold a bit. Getting caught from behind by a fatty from the backside before I even get outside the strong side tackle sucks.

I have, however , really been paying attention to my pass blocking, and shifting blocking and or keeping in a blocker on pass plays. Years past I would just line up and run it. I was getting smoked in the first few games this past weekend. There's still the occasional complete whiff by an OL letting a downlineman / non blitzer come through untouched. And play action still appears worthless, no matter how many times you run, or how successful you've been. Seems no one bites on the PA, and more often than not just end up eating it. I know, you can R2 to call off the PA before you hand off, but al,oust every time there's no time as I'm immediately sacked.
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