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Media Center>Madden 20
Aspengc8 12:56 PM 06-18-2019
Best part of franchise was the update to regression. players no longer regress. My defense would always regress because they had to many "3 and outs" so players never met the minimum requirements to keep or move up in dev traits.
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Hammock Parties 01:03 PM 06-18-2019
OK!!!

Originally Posted by :
There are Pass Blocking abilities, but no players had them in the beta. I modified Jason Kelce/Lane Johnson to Superstar and they acquired blocking abilities. I have a feeling they will he in the final game, perhaps they're not working or they wanted people to feel the full affect of pass rush - which would be a little silly to me but I'm sure they have their reasons.

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Hammock Parties 01:09 PM 06-18-2019
The 300-pound fatback is literally a huge selling point for me.

I can't develop a Chief QB anymore. They have no RB so I get to play with that in my franchise.

I might just trade for the guy with the best size/speed combo in my franchise, convert him to RB and LET THE GOOD TIMES ROLL WITH FATTY MCTRUCKS.
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Sassy Squatch 01:12 PM 06-18-2019
Go get Dontari Poe and recreate Hungry Pig.
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KCrockaholic 01:24 PM 06-18-2019
What about adding weight? I know it's adjustable in franchise to move a players weight up or down. But wouldn't it be cool if during off seasons we could go to a player and tell him to add weight or cut weight for the upcoming season. Would just make it feel more realistic than manually adjusting to whatever you want.
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Hammock Parties 01:29 PM 06-18-2019
Originally Posted by KCrockaholic:
What about adding weight? I know it's adjustable in franchise to move a players weight up or down. But wouldn't it be cool if during off seasons we could go to a player and tell him to add weight or cut weight for the upcoming season. Would just make it feel more realistic than manually adjusting to whatever you want.
Yeah seems wrong.

I want to do it realistically. Find some fatass and give him 350 carries and mad goal line carries to rack up XP and pump him up naturally.
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Aspengc8 02:34 PM 06-18-2019
weight still doesn't matter in madden, they don't use realistic physics. You can make a guy 175lbs with 99 run block, and he will move a 400lb dt as long as his block shed is low. Strength plays little factor as well, unless they change the formula that determines a 'win' at the line of scrimmage.
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Hammock Parties 04:13 PM 06-18-2019
Originally Posted by Aspengc8:
weight still doesn't matter in madden.
Take it to the Madden 19 thread.

This is Madden 20. Weight matters.
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Bump 06:13 PM 06-19-2019
Originally Posted by Hammock Parties:
Take it to the Madden 19 thread.

This is Madden 20. Weight matters.
Will it? There were so many bogus attributes over the last couple of years. I was strictly a MUT player and 18 strength did absolutely nothing, then it did something in 19, weight never mattered. There was height thresholds (no difference between 6'1 and 6'4" and it had to be 6'5 to reach a new threshold. Lots of thresholds actually, 18 was infamous for 91 zone (90 was worthless, had to be 91) and then last year they nerfed zone and claimed that 99 zone would be like 91 zone and that was a complete lie because 99 zone didn't react properly. Man coverage always sucked, but usefull in some situations if you hot route one guy to cover one crosser and user the other cross. People only ran crossers that was the only way to stop it. Last year 4 man rushes were completely useless even if your d-line was all 99's and their o-line was 80's. 6 man rush was the only way to get pressure. Then there was Vick being in the game too early and you just ran back 40 yards with him and playmaker a WR to come towards you and the AI didn't know how to stop it. I watched the pro games and they ran 1 play on defense and 2 plays on offense. Cover 2 blitz was the only defensive play called.
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Hammock Parties 06:28 PM 06-19-2019
Originally Posted by Bump:
Will it? There were so many bogus attributes over the last couple of years.
Already confirmed that it does.
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Bump 06:32 PM 06-19-2019
Originally Posted by Hammock Parties:
Already confirmed that it does.
They say things will matter every year and they lie a lot about it, I guess we'll see. But things play differently in MUT than franchise, so it could matter for franchise but not MUT. I like the team building and competitive aspect that MUT brings but I hate how they lie and cheat you.
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Aspengc8 07:41 AM 06-20-2019
Originally Posted by Bump:
Will it? There were so many bogus attributes over the last couple of years. I was strictly a MUT player and 18 strength did absolutely nothing, then it did something in 19, weight never mattered. There was height thresholds (no difference between 6'1 and 6'4" and it had to be 6'5 to reach a new threshold. Lots of thresholds actually, 18 was infamous for 91 zone (90 was worthless, had to be 91) and then last year they nerfed zone and claimed that 99 zone would be like 91 zone and that was a complete lie because 99 zone didn't react properly. Man coverage always sucked, but usefull in some situations if you hot route one guy to cover one crosser and user the other cross. People only ran crossers that was the only way to stop it. Last year 4 man rushes were completely useless even if your d-line was all 99's and their o-line was 80's. 6 man rush was the only way to get pressure. Then there was Vick being in the game too early and you just ran back 40 yards with him and playmaker a WR to come towards you and the AI didn't know how to stop it. I watched the pro games and they ran 1 play on defense and 2 plays on offense. Cover 2 blitz was the only defensive play called.
Exactly. mutleaks will have the thresholds out just like they always do. Last year they added all this run block finesse and run block power stats which were fake. All the game looked at was RBK vs block shed, and for pass blocking it was pass block finesse and power vs the dline finesse/power rating. The height animation threshold was crazy, I was drafting tall SS's and move them to OLB to snag balls just past the LOS. I've always been a XBX1 player, and moved to PC last year as they just brought it back. Played nothing but MUT competitive the first 3-4 months, finished Top 10 every weekend league (#1 in sep and oct). Sold my MUT team in december as I was pretty much done with the grind, and moved over to CFM.
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Sassy Squatch 04:45 PM 06-18-2019
So can you edit X Factor abilities onto players? Use XP to buy them?
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Hammock Parties 05:06 PM 06-18-2019
Originally Posted by Superturtle:
So can you edit X Factor abilities onto players? Use XP to buy them?
I think there’s a difference between superstar and X factor.
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Imon Yourside 06:38 PM 06-18-2019
Originally Posted by Superturtle:
So can you edit X Factor abilities onto players? Use XP to buy them?
If it's in Franchise mode i'm sure hackers/programmers will take care of this on PC.
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