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Media Center>Madden 19
Hammock Parties 06:34 PM 05-19-2018
First news leak:

Improved QB arm animation

Route running rating is removed and replaced by deep, intermediate and short route running.

New punting interface

New franchise mode

[Reply]
CoMoChief 12:27 PM 08-30-2018
This glitchy piece of fuck.

This game has locked up on me, so I turned it off and restarted the game.

The game now has a menu screen from one of the tutorials down in the bottom corner and there's no way to get rid of it. Had to delete/re-install the game.

Going to be super pissed off if this happens again and I'm further into the game.
[Reply]
Lzen 12:27 PM 08-31-2018
Originally Posted by Dayze:
I had a game where I was up by 13 in the 4th; got the ball back with like 5 minutes left (I play on 8 minute quarters); trying to work the clock, and there were no less than 5 'injuries' that stopped the clock. But I never knew who, what team, or what the injury was. I noticed after the last patch, it at least shows who had the injury.

but it's still lame. I ran a dive run play, working the clock; ...booom. injury. Tyreek Hill. Broken collerbone.


I've also had serious questions about the CPU. I usually just sim defense and play on offense or do the 20 minute experience etc. I've had games where I would have near quarter eating drives; CPUS gets the ball....and just go down and score in what seems like 4 plays taking only like 50 seconds. seemingly every time.


seems like either way, the CPU will keep it to a 1 or 2 score game. If I just toss it all over the place and go nu huddle and put up a ton of points...the CPU is always there within a score. If I have 25 minutes of TOP in a 32 minute game, the CPU is always there within a score.

and, it's even worse when you play against the CPU and they are Pitt, NE, etc..
I play as simulation and try to play as close to real life as possible. Good run/pass balance. clock management, punting it away etc. Seems like none of it matters.


It's not a good game; maybe if you haven't bought it in a few years it would be nice. But, from 18 to 19...meh.

Now I'm just patiently waiting it out for Red Dead Redemption 2. once it comes out, I probably wont' even touch Madden until March. Maybe by then, they will have fixed some issues. I dunno.
All of that stuff happened in last year's version of the game.
[Reply]
Hammock Parties 08:27 PM 09-01-2018
Time to jump in.

I'll let you know.
[Reply]
Sassy Squatch 08:40 PM 09-01-2018
:-) Is there even going to be a league this year? Game is still a fucking tirefire.
[Reply]
lcarus 09:20 PM 09-01-2018
I played Madden heavy every year from 93 to 2016. The last couple years just didn't do it for me. All they care about is stupid ass MUT and story mode. I just like to franchise offline. And you still can't play co-op with a friend in franchise mode can you? I've been waiting for that for decades.
[Reply]
-King- 12:01 AM 09-02-2018
:-) Was thinking about buying till I stepped in this thread. Guess I'll just play '18. Probably won't play long though cause it sucks not being able to play with updated rosters.
Posted via Mobile Device
[Reply]
Hammock Parties 08:50 PM 09-05-2018
JFC

Originally Posted by :
So my last post was pretty hate-filled, but I took the time to track down some awesome sliders (OperationSports, FTW) and eventually got to the point where I could complete a game without having to go to Gamestop and get a new controller.

Made it all the way through a season with the Raiders, clinched homefield advantage on the last game of the season with a last-second field goal to beat the Chiefs in KC, and won a couple of awards.

While I was conducting training right before my divisional playoff game, I got a CE-error crash. I restarted the game and was told my profile was corrupted; not a big deal, i just had to re-pick my favorite team and watch the dumbass intro again.

On the menu I wasn't given the option to continue my Franchise, so I open the file manager and find my Franchise save file AND the autosave file, but I can't open either of them. Not an error message or a notification that they're corrupted too, just not an option to open either file.

What in the hell is wrong with the ass-hats who designed this abortion?

[Reply]
CoMoChief 10:28 PM 09-05-2018
Originally Posted by Hammock Parties:
JFC
This is similar to the glitchy shit I've been experiencing.
[Reply]
dj56dt58 09:53 PM 09-08-2018
NCAA Mod in the works









https://forums.operationsports.com/f...ion-mod-7.html
[Reply]
Hammock Parties 10:06 PM 09-08-2018
Already? :-)

I'm glad I'm waiting to play this...the mods are going to be excellent.
[Reply]
dj56dt58 01:32 PM 09-09-2018
Originally Posted by Hammock Parties:
Already? :-)

I'm glad I'm waiting to play this...the mods are going to be excellent.
I'm surprised they are working on this so soon. Can't wait for it to be completed
[Reply]
Hammock Parties 02:46 AM 09-11-2018
MAYBE NOW ITS READY

Originally Posted by :
Key Highlights

Gameplay
Added Signature Celebration by Douglas Veney, the Touchdown Dance Challenge winner from EA Play
Updated formula for defenders' ability to play the ball in the air
Followed new NFL Rules Point of Emphasis – Dives by the ball carrier will be considered as giving himself up on the play, and will be ruled the same as QB slides
Franchise
Added new To Do items for Weekly and Yearly Awards, Pro Bowl, and Upgrading Players
Added new filter options to the Roster and Draft Recap menus, so you can see the best players in the league at a glance
Change Log
Made general stability improvements
Franchise Updates
NOTE: All changes will be available to existing Cloud and Offline Franchises.
Added a new To Do item to View Weekly Award when someone on your team wins a Weekly Award
Added a new To Do item to Upgrade Players that appears when someone on your team has a Skill Point
Added a new To Do item to View Yearly Awards that appears during the Wild Card week
Added a new To Do item to View Pro Bowl Rosters that appears during the Pro Bowl week
Added XP values to the Skill Point progression bar on the Player Card
Added an All Team filter option in the Draft Recap menu
Added an NFL filter option in the Roster menu
Updated keyboard popup so text is cleared upon typing, so it's faster to rename players
Updated draft generator so players at the top of the draft projections are younger
Lowered chance to gain a Speed point when upgrading your player
Increased scroll speed for editing contracts and colleges in the player editor
Fixed issue where backup offensive linemen were making the Pro Bowl
Added ability to offer contracts with a salary up to $30 million per year
Added postgame automatic snapshot presentation for cloud Head-to-Head games
Fixed a visual issue that made the Buffalo Bills on coach hats transparent
Added some missing historical season stats for various players, including Todd Gurley II and Odell Beckham Jr.
Fixed issue when backing out of My Coach didn't return you to proper tile
Fixed alignment issues on Members menu for Cloud Franchises
Fixed issue where character models wouldn't load in the Franchise hub
Fixed issue where the bottom line ticker showed incorrect starting times for games
Updated bottom line ticker so it doesn't show Upset Alerts until Week 6
Fixed issue where winning the Super Bowl would award extremely high XP if the XP sliders were adjusted
Added Player Card button to the end of season regression menu for players not on your team
Grouped duplicate skill upgrades on Player Card Progression History so it's easier to read
Fixed issue where fully-maxed 99 OVR players showed on the upgrade tab on the Player Card, and they were listed in the postgame upgrade screen
Fixed visual menu issues and applied player's best OVR to Awards screen
Fixed Training Recap menu to use player's best OVR
Fixed issue where the Drafted filter during the Draft wasn't showing best OVR
Fixed issue that when starting as a Player the Active Player menu wasn't showing best OVR
Fixed issue where Pro Bowl Awards screen wasn't showing best OVR
Increased speed at which Snapshots show on the loading screen
Adjusted spreadsheet column widths on Roster, Depth Chart, Draft Recap, etc. to make them easier to use
Updated draft generator so players come out with varying QB throwing animations
Added ties to the records shown on loading screens
Added color variation when swapping players in the Draft Class Editor
Fixed issue where team needs values weren't updating during the Draft
Fixed issue where players on IR could sometimes be subbed into game
Added Captains patch to player model in Locker Room environment when playing as a Player
Fixed issue where traits weren't being shown in full on the Player Card
Added functionality so players with tied Player Types will match a selected Coach Scheme when backing out of the Scheme Menu
Updated selection logic on loading menu so it shows better player comparisons
Removed the incorrect Coach Scheme that was visible on the Owner Goals menu
Added ability to change weight by single digits when editing your player
Fixed exploit where players with stocked up skill points didn't ask for proper contract amounts
Fixed issue where facemask was not updating when changing the helmet type
Added status message when uploading snapshots in postgame
Tuned passing attempt stats when simulating games
Added Super Bowl teams to the schedule bar even when your team isn't playing
Fixed message when drafting a player with star or superstar development trait to always be a “Good Pick”
Fixed issue where wrong Super Bowl number was shown
Improved stability when using “slow” super sim
Fixed issue where players featured in draft stories could have unrealistic ratings
Added the Wembley Stadium to the Seahawks vs. Raiders game
Tuned cut logic so rookies drafted in the first four rounds are valued higher
Fixed issue in Cloud leagues where the draft tracker didn't update with the correct team after a trade occurred
Fixed logic for choosing recommended players to show when cutting
Updated visuals on Team Salaries menu
Visual Updates
Fixed an issue causing the Big Hitter Fumble banner to fire incorrectly on dive tackles from behind the ball carrier that would result in fumbles (specifically QBs)
Fixed issue preventing blue feedback flicker from firing for Ultimate Team Ability Lead the Way
Fixed issues preventing the Highlight Coverage UI from appearing in some cases
Fixed an issue of blank play art in the Play-call Screen for plays Zona Shallow and Zona Slants in the Cardinals playbook, as well as plays Pistol Trips Inside Smash and Pistol Trips HB Draw in the Pistol Playbook
Tuning to make the User Celebration in-game graphic appear more consistently after sacks
Fixed a lighting issue causing the in-game lighting to be overexposed after manually skipping the pre-game runout sequence
Fixed an issue causing the player to dive in the wrong direction when attempting dive tackles while in the Defensive Player lock camera
Updated player likeness for the following players:
Cowboys CB Chidobe Awuzie
Bears HB Tarik Cohen
Seahawks CB Shaquill Griffin
Ravens TE Hayden Hurst
Chargers CB Desmond King
Titans OLB Harold Landry
Cowboys CB Jourdan Lewis
Jaguars DE Yannick Ngakoue
Bills QB Nathan Peterman
49ers WR Dante Pettis
Chiefs MLB Reggie Ragland
Falcons WR Calvin Ridley
Cardinals TE Ricky Seals-Jones
Bears MLB Roquan Smith
Broncos WR Courtland Sutton
Buccaneers DT Vita Vea
Cowboys QB Mike White
Gameplay Updates

Tuning
Tuning to decrease the frequency of fumbles when using the Strip Ball mechanic
Tuning to increase the frequency of broken tackles when setting the Strip Ball coach adjustment to Aggressive
Tuning to make the defense more susceptible to running plays when setting the Pass Rush coach adjustment to Aggressive
Defaulted the Auto Strafe option to OFF for all users in MUT Squads to remedy issues of users’ auto-strafe settings changing to the host’s setting without knowing it
Tuning to increase the Out of Position penalty for using defensive players on offense
Tuning to decrease the number of fumbles that occur when the ball carrier is tackled by getting his feet taken out from behind
Pass Coverage
Fixed an issue preventing Cover 3 and Cover 4 zones from covering Fake Screen Wheel plays properly
NOTE: Specific to Cover 3, we are still working on an issue occurring with Curl-Flat zones sometimes leveraging the Wheel route and leaving the flat route uncovered, but this can be mitigated by using hot-routes to put the Curl-Flat player in a Hard Flat or Cloud flat – we are continuing to work in this area and hope to have this completely addressed in a future title update
Fixed an issue causing Cover 4 Palms to overplay out routes from the slot instead of covering streaks behind it
Fixed an issue causing fade routes out of Bunch formations to get open too frequently vs. Cover 4 Palms and Cover 4 Quarters
Fixed an issue causing deep post routes out of Bunch formations to get open too frequently vs. Cover 4 Palms
Fixed an issue causing Cover 4 Quarters to leave the Seam route uncovered with an RB route to the same side
Fixed an issue preventing defenders in match zones from properly covering double-move routes
Fixed an issue that would sometimes prevent the Ultimate Team ability Footsteps from applying the proper catching penalty to nearby receivers
Real Player Motion
Fixed an issue causing the center to sometimes get stuck in the snap animation after the snap when playing on any game speed besides Normal
Tuning to decrease the frequency of AI ball carrier’s usage of the One-Cut mechanic
Fixed an issue causing a player to get stuck while getting up off the ground in post-play
Fixed an issue causing left-footed punters to quickly change their stance during the snap on punting plays
Fixed a rare issue where the QB would get stuck in a physics pose and hover off the ground following a sack
Tuning to improve cases of short delays after handoffs in MUT Squads
NOTE: We still have a few improvements to make here in future updates
Fixed an issue causing a short delay after the handoff when playing on Slow or Very Slow game speeds
Fixed an issue preventing QBs in pistol formations from properly finishing their rollouts on Play-Action plays
Fixed a rare issue causing the ball carrier to warp either forward or backwards while using a Hit the Hole animation
Fixed an issue causing defenders to sometimes warp from a dive tackle off the ground into a standing tackle
Tuning to prevent movement issues with user-controlled defenders when the user would make slight movements with left stick in pre-play
Fixed an issue causing the FB to run into the QB during the play I-Form Wing HB Toss
Fixed an issue causing the QB to delay when trying to set his feet for a pass while scrambling, which would result in an incorrect Throw on the Run accuracy penalty
Fixed an issue causing an incorrect physics interaction when a defender would hit the kicker after attempting a kick block
Fixed an issue that would cause handoff animations to sometimes be misaligned when running hurry-up offense
Pre-Play
Further tuning to improve defensive player movement out of huddle breaks
Fixed an issue causing the auto-motion player to freeze at the snap on plays Singleback Spread 61 X Choice and Singleback Spread 60 Go
Tuning to reduce the time it takes AI-controlled teams to kick or punt when the game clock is stopped
Additional logic for pre-play QB Signature animations to make QBs use only hot-route animations instead of the longer change-play animations when using an audible within the current formation
Fixed an exploit that allowed the user-controlled defender to prevent the offense from snapping the ball while using hurry-up offense
Fixed an exploit that allowed the user to flip routes and offensive alignment without the defense reacting
Fixed an issue with routes not flipping when prompted in No Huddle offense audible plays
Fixed an animation issue causing defender to twitch after using Base Align in Big Nickel > Over G > Cover 3 Match
Fixed an issue causing the AI to always use Four Verticals as the default play when calling an audible out of FG Block to prevent exploits
Catching
Updated the formula used to determine defenders' ability to play the ball in the air to allow for more opportunities for defenders to use jump catches, specifically user-controlled defenders
NOTE: Instead of using the Spectacular Catch (SPC) rating to determine if a defender can play a jumping catch or a 180-catch when not facing the QB, we are now using a combination of the Jump (JMP) and Agility (AGI) ratings – in order for a defender to have the ability to play a high ball or catch a pass over his shoulder, he must have at least a 75-rating in Jump AND an 80-rating in Agility. This should reduce situations where the defender fails to play the ball in coverage. This change will have no impact on offensive players and will be used across all game styles and difficulty levels.
Fixed an issue preventing a catch animation from playing on user-controlled defenders when holding the Play Ball button before the pass is released
NOTE: When holding any catch or play-receiver button before the pass is in the air, users on defense will now get an animation corresponding to the button input. This should be considered as an Early Ball Hawk penalty that will decrease the catch chance, but we are still adding improvements to that logic for a future title update.
Fixed a rare issue causing kick returners to incorrectly use a catch drop animation after catching the ball, in which case he would stand in place with the ball and not run
Tuning to better balance catch outcomes for mid-air catch interactions (interactions that occur at the catch point with both the defender and the receiver jumping in the air), specifically to reduce the frequency of completed passes when throwing high balls to covered receivers
Fixed a player warping issue on kick returns
Fixed an exploit used on kick returns that resulted in an incorrect Safety ruling when the returner caught the ball near the sidelines and ran out of bounds
Blocking
Made improvements to blocking logic for RBs in pass protection to improve blitz pick-ups dealing with slot CBs in a contain assignment
Tuning to improve pass blocking logic vs. blitz set-ups where the user-controlled defender or a QB Spy defender idles near the line of scrimmage to force blockers to target him
Tuning to improve blockers getting out of run-block double teams and to their secondary target
Tuning to improve blocking logic for Crack blockers on Toss Crack running plays
Fixed an issue causing the center to keep the ball on the Pass Mechanics drill in the Skills Trainer Gauntlet
Fixed an issue causing a specific defensive-win block shed to occur too frequently vs. run block double teams
NFL Rules
Fixed a rare issue on punt blocks where the ball would go out of bounds and the kicking team would incorrectly retain possession of the ball on the opposite side of the field
Added support for new NFL Rules point of emphasis – any ball carrier who dives forward to give himself up on the play will be ruled down at the spot of the ball when the first body part that is not a hand or foot hits the ground, whether he is touched by a defender or not.

PC Updates

Fixed an issue in gameplay that caused the Virtual Thumbstick to display while playing with a gamepad
Fixed an issue in gameplay that caused framerate stutters for some users playing with an unlocked FPS
Fixed an issue in Playcalling that would incorrectly cause a play to be selected when clicking with the mouse
Fixed an issue in Online H2H Playcalling that caused mouse clicks to not function while on the Away team
Fixed various stability issues
Fixed numerous issues throughout Franchise and MUT menus where mouse clicks would not function as expected
Fixed an issue in Franchise that could move the camera into darkness while in the create-a-player flow
Fixed an issue in Franchise where the Snapshot help pop-up incorrectly displayed "Z" instead of "R"
Fixed an issue in Franchise mouse highlighting issue on the Formation Subs screen
Fixed an issue in MUT where the intro video would not play when entering the MUT HUB for the first time
Fixed an issue where a Right Stick button hint would appear instead of WAS" while showing the matchup wheel
Fixed an issue where accepting a H2H invite could set the wrong controller as active
Fixed an issue where mouse clicks did not function in the settings when accessed via the in-game pause menu
Fixed an issue where mouse functionality was inconsistent when entering gameplay from different modes
Fixed an issue where the mouse would not highlight player details in the Player Management Screen

[Reply]
Sassy Squatch 04:43 AM 09-11-2018
:-) A literal month to finally apply a patch to fix this broken piece of shit. Yeah, fuck that. Count me out of any CP league we do this season.
[Reply]
Dayze 04:24 PM 09-11-2018
I finally finished a season as an owner......and never had a single media interaction /questions etc even after winning the super bowl. :-).

POS game.
Just waiting for RDR2 at this point.
[Reply]
Aspengc8 06:33 AM 09-12-2018
Unfortunately, the game is really designed more for the head to head competative stuff. MUT is pretty much all they care about.
[Reply]
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