Originally Posted by Miles:
Which one is more fun? I always gravitate to good thinking I'll play another time through but never do.
Both ways have their advantages. In the Mass Effect games, "renegade" isn't so much evil as just mission oriented and everything else be damned.
In games like KOTOR and Jade Empire, you really had to embrace evil/good in order to get the full benefits of your choice. One of the annoying things about playing good in those games was you got penalized for doing shitty things to people who deserved it. The goody two shoes aspect of it got a bit tiresome.
Personally I prefer RPGs where I can just act like I would if it was real. [Reply]
Originally Posted by Miles:
Which one is more fun? I always gravitate to good thinking I'll play another time through but never do.
I have a very hard time acting as a true renegade in Bioware games all the way through, because you can do some truly evil shit, like initiate the genocide of an entire species to gain assets for an interstellar assault. But as Frazod said, for the most part, a renegade is really just a person that doesn't take shit from anyone. In the vast majority of interactions, I am a white hat, but there are several moments where there is nothing more satisfying than a renegade interrupt. I'll show you a few at the bottom of the post.
They got rid of the paragon/renegade for Andromeda. I think there are still reaction choices that affect your relationships, but it isn't so black and white.
I always played a mix of both in previous games. On like my third playthrough of ME2, when you first meet Jack, I finally chose the paragon option. She responded, "You sound like a pussy." I got a laugh out of that. [Reply]
Originally Posted by BigChiefTablet:
They got rid of the paragon/renegade for Andromeda. I think there are still reaction choices that affect your relationships, but it isn't so black and white.
I always played a mix of both in previous games. On like my third playthrough of ME2, when you first meet Jack, I finally chose the paragon option. She responded, "You sound like a pussy." I got a laugh out of that.
I hated Jack. She was an annoying skank.
I do like the idea of getting rid of the total black/white choices, though. [Reply]
Yeah, paragon/renegade is gone. Now I think there's up to four alternatives, the most I've seen discussed so far being casual and professional. Conversation interrupts are still a thing.
Originally Posted by Frazod:
I hated Jack. She was an annoying skank.
I do like the idea of getting rid of the total black/white choices, though.
Ditto this.
I usually went the way of the white knight because some of those black choices were just too dark. For instance, when you had to decide the fate of the mentally handicapped person controlling the Geth in ME2.
Glad they have several other routes to go. [Reply]
Explorer: (2 skill points invested in Combat, Tech, and Biotics)
+5% Weapon Damage
+5 Damage Resistance
+15% Tech Recharge Speed
+15% Biotic Power Damage
+15% Power Restoration & Defense
Biotic Blink: Evades allow you to quickly traverse a short distance, even seemingly passing through solid matter.
Soldier: (6 skill points invested in Combat)
+10% Weapon Damage
+10% Weapon Accuracy
+2 Damage Resistance
+10% Weapon Clip Size
Marksman's Focus: Grants an escalating damage bonus for every target killed in a short time.
Engineer: (6 skill points invested in Tech)
+20% All Combo Damage
+20% Tech Construct Health
+20% Tech Construct Health Regeneration
+20% Tech Construct Damage
+20% Tech Restoration & Defense
Combat Drone: A small drone improves recharge rate for tech powers and self-destructs with an EMP pulse if enemies get close. The improved recharge rate is lost after destruction.
Adept: (6 skill points invested in Biotics)
+15% Biotic Force
+15% Biotic Area of Effect Damage
+15% Biotic Area of Effect Radius
+20% Biotic Effect Duration
+20% Biotic Combo Radius
Biotic Echoes: Biotic combos can set off additional explosions on each enemy they touch.
Biotic Jump & Evades: Instead of a jump-jet, use biotics to jump and evade.
Sentinel: (3 skill points each invested in Biotics and Tech)
+15% All Combo Damage
+10% Tech Recharge Speed
+20% Power Shield Cost Reduction
+20% Power Restoration & Defense
Tech Armor: Absorbs a significant amount of whatever damage gets past shields.
Vanguard: (3 skill points each invested in Combat and Biotics)
+20% Melee Damage
+50% Melee Force
+10% Biotic Recharge Speed
+20% Power Shield Cost Reduction
+10% Max Shields
Siphoning Strike: Melee attacks restore shields.
Biotic Jump & Evades: Instead of a jump-jet, use biotics to jump and evade.
Infiltrator: (3 skill points each invested in Combat and Tech)
+20% Weapon Accuracy
+20% Weapon Stability
+20% Tech Recharge Speed
+10% Weapon Headshot/Weak Point Bonus
Battlefield Awareness: Observe enemies through walls when using a scope.
Cloak Evades: While evading, a brief cloaking device is activated.