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Hammock Parties 07:36 PM 05-02-2019
Available on the PC again! Maybe I'll actually play it this year.



https://www.ea.com/games/madden-nfl/...e-of-franchise

Originally Posted by :
PREPARING FOR THE PROS

When talking and listening to players, we kept hearing that being a star of their own football story would be fantastic. With that in mind, we crafted Face of the Franchise: QB1, where the story is not only about you, but one where the choices you make matter.

It kicks off with creating yourself as a quarterback – even using “face editing” to get an improved likeness. Once you have your player, you begin in college, choosing from top schools to attend, then competing for a national championship in the college football playoffs. Be the BMOC and take home the title, but bring your A-game, because your performance in college – just like on the real collegiate gridiron – has an impact on your capabilities and your draft stock.

The NFL draft doesn’t just happen, though – the combine comes first. Ever-increasing in importance and scrutinization, the combine is a key part of the process. And here, if you want your stock to soar, you’ll need to focus on every rep and decision you make to keep your name rising on draft boards. Where will you get picked, and where will your NFL career start? You’ll find out on draft day!

IN THE LEAGUE


No matter where you get drafted – from first round to last – once a team picks you, you’re going to have to show you belong playing with the pros. Whether you’re a first-rounder who needs to prove you were the perfect high pick, or a seventh-rounder busting your ass to make the roster, if you want success you have to work hard and make each opportunity count.

In the NFL, start building your legacy and taking your franchise to winning seasons, expanding your legend with each snap. It’s not about the cash your contracts rack up, but about how many Super Bowls you win as your legend grows. Give your all – and have fun – as you play your way into memorable moments. When you celebrate your career at the end, will you be remembered among the greats, placed alongside them in the Hall of Fame?

As you live your superstar story, Madden’s new Scenario Engine generates personalized playable scenarios, events, and dynamic challenges that tell the tale of a unique NFL career. Adding to it, in Face of the Franchise: QB1, like in Franchise mode, you choose your Archetype: Strong Arm, Scrambler, Improviser, Field General. Superstar abilities are tied to the Archetype you pick. Levelling up your archetypes unlocks different abilities.

It’s time for you to take your place as the face of the franchise.

OTHER MADDEN FRANCHISE IMPROVEMENTS

While we heard fan feedback for a superstar experience, we also dove deep into the forums and reddit and worked with Gamechangers to round out Franchise mode in other ways, too. With that, here are a few more things to get you ready to break the huddle.

Pro Bowl Returns to Madden NFL 20


The first thing you’ll see while Madden NFL 20 sets up is the Pro Bowl. You can play the pro bowl while the game installs, and you will also have the opportunity to qualify for the Pro Bowl during your Franchise seasons. It’s another opportunity to gain valuable experience and add to your Legacy.

Ratings Spread

We’ve adjusted the range of ratings that you’ll see on players. What does this mean? As examples:

The ratings difference between a 90 OVR player and an 89 OVR player is now larger

Each skill point you spend will be more impactful, and you can earn more skill points over the course of a career

In some cases, you will now see a starter with an OVR in the mid-50s.

New Scenarios

We’ve added an all-new in-game system that generates personalized playable scenarios featuring interactions with characters via a variety of ways including branching dialogue, dynamic events that reflect your performance and choices, challenges that build the story of your unique NFL career (from the moment you sign your rookie contract to you Hall of Fame induction), and more.

Development Traits

We’ve made large updates to our Development Trait system to support Superstar and Zone abilities. The Development Traits in Madden 20 are: Normal, Star, Superstar, and Superstar X-Factor. Both Superstar and X-Factors players can earn Superstar Abilities, but only X-Factors can earn Zone Abilities. We’ve also addressed one of the communities’ biggest complaints: players dropping down in Development Trait. In Madden 20, players can no longer go down in Development Trait at the end of a season.

Coach Mode

Coach mode is also getting scenarios. And the changes to Development Traits have a big impact on Coach mode. Coaches will want to build up their teams with Superstars and X-Factor Superstars via Trades, free agency, and the draft. We’ve also added an overhauled lineup UI to make Franchise mode even smoother.

Contract Updates

We’ve taken a meticulous pass on existing player contracts to ensure they match the NFL. This will not only be more authentic, but it will also make managing your roster’s cap space more realistic.

Progression Updates

We’ve overhauled our progression tuning, including making changes to XP gains from weekly training, actions on the field, and goal completion. These changes should ultimately lead to users being able to increase the OVR of more players on their team meaning they have more option in how to develop their roster.

Draft Updates

We’ve taken a full pass on our Rookie Generators. People familiar with draft classes from the past few years are in for some new surprises, from names, to bodies, to ratings, and more.

One more draft surprise is that rookies with a Superstar Development or higher trait will have their development trait hidden until they’ve played through at least half of a season. These players have their abilities hidden until you reveal their Development Trait. This means that if you draft either a Superstar or an X-Factor Superstar you won’t know exactly what you’ve drafted until later in a season – use your preseason wisely.

Gameplay Effects Updated

We’ve implemented a ton of changes, like Throw Power overhauls to change QB trajectories. But that’s just one example! Tune in to our gameplay stream on 5/23 for more of the inside scoop on additions and changes you’ll find in Madden NFL 20.

[Reply]
Hammock Parties 07:49 PM 08-06-2019
unstoppable

Mahomes is unstoppable, even when being sacked. pic.twitter.com/CC9t0I3wrv

— 50 Sent (@ClayWendler) August 7, 2019

[Reply]
Hammock Parties 09:26 PM 08-06-2019
fuckin' lil bitch!


[Reply]
lcarus 10:03 PM 08-06-2019
Yeah did you have to get 100+ yards or 2 TDs with Hardman to bump up his development trait? I went all out to get him over 100 so now he has star development. Had the same scenario in year 1 with Darron Lee but he got hurt early in the game so I couldn't get it. Cut his ass after the year.
[Reply]
Lzen 12:23 PM 08-07-2019


1. That's garbage. I don't run cover 2 a ton but this makes it seems to hardly work at all. And on that 2nd example, WTF is the safety doing?
2. This is a good thing, IMO. More realistic. As long as it's not everytime the defense is in there in 1 second.
3. Same thing as #2
4.Horrible. The guard and FB don't know who to block so they end up not blocking anybody. :-)
5. This is good. More realistic.
[Reply]
New World Order 01:41 PM 08-07-2019
I can't PA pass at all. It's a sack every time.

Shit is broken.
[Reply]
Bump 01:54 PM 08-07-2019
Originally Posted by New World Order:
I can't PA pass at all. It's a sack every time.

Shit is broken.
audible your running back to pass block, it's been the only way you can run PA plays for years now.
[Reply]
New World Order 01:56 PM 08-07-2019
Originally Posted by Bump:
audible your running back to pass block, it's been the only way you can run PA plays for years now.
If you bootleg the DE on the opposite side sacks me
[Reply]
Hammock Parties 01:59 PM 08-07-2019
Originally Posted by New World Order:
I can't PA pass at all. It's a sack every time.

Shit is broken.
Nope, you just suck.

I've completed multiple play action passes.
[Reply]
New World Order 02:05 PM 08-07-2019
Originally Posted by Hammock Parties:
Nope, you just suck.

I've completed multiple play action passes.
Ran 4 PA passes out of I-form.

Sacked 4 times.
[Reply]
Sassy Squatch 05:25 PM 08-07-2019
:-) There are glaringly obvious AI issues on both sides of the ball, blocking for offense and zone coverage for defense.
[Reply]
Hammock Parties 05:40 PM 08-07-2019
Originally Posted by New World Order:
Ran 4 PA passes out of I-form.

Sacked 4 times.
you sucked 4 times

i bet i can go run the same play action play 4 times in a row right now and not get sacked
[Reply]
KCrockaholic 07:07 PM 08-08-2019
I haven’t had many issues with PA yet. If you see a damn blitz coming don’t follow thru with the entire PA part of it.
[Reply]
Mecca 09:42 AM 08-09-2019
You should be able to use PA passes, however if you are playing a team that has playmakers on the DL you have to know to get the ball out faster.
[Reply]
Dayze 10:05 AM 08-09-2019
I gave up on PA passes years ago.
I might do 1 or 2 per game, max.

though, I guess I need to learn the function/button to bail on the PA after it's snapped, but I forget what it is. usually i can't even make it to the end of the drop back animation before I'm sacked.

I would get frustrated when I have a drive where I'm just killing them on the run, play after play, converting 3rd downs etc; then I toss in a PA and get smoked. I'll audible out if I see 6 rushers .

to be fair though..I need to give PA more of an effort in 20. in 18 and 19 I just disregarded those plays altogether.
[Reply]
Mecca 10:08 AM 08-09-2019
It really depends who you are playing, for example this will sound weird, the Chiefs first preseason game running a PA pass isn't very smart.

The game gave Geno Atkins playmaker ability and since the Chiefs interior line is not rated well...66-58-78...any type of long developing play will basically have him in your backfield whipping your ass.
[Reply]
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