Originally Posted by Hammock Parties:
that's not game breaking
if you hold the snap until 3 seconds are left the kick is unblockable
That was last year. I've blocked kicks online when kids wait that long, its all in the timing. The only way to have a kick not blocked is by hitting the 'perfect kick' markers in the meter.
Originally Posted by SAGA45:
There's an article where one of the dev's admits that there's still code from Madden '06 in the game for animations.
I know.. its pretty sad. Until there is another developer working on a new title, they won't recode. They put the 'nano detection system' in, and normal overload blitzes will trigger the lineman to stop because the AI is so bad. [Reply]
Originally Posted by Aspengc8:
That was last year. I've blocked kicks online when kids wait that long, its all in the timing. The only way to have a kick not blocked is by hitting the 'perfect kick' markers in the meter.
Sorry...never had a kick blocked on 18 at 3 seconds [Reply]
Originally Posted by :
Madden 19 is introducing a feature called Real Player Motion to deliver game-changing control and precision on the field. From EA, "Realistic character movements provide smooth, immersive animations for adaptive and believable player motion while animation variety creates authentic movement unique to positions and body types. Your favorite players become true-to-life from snap to whistle."
There are also all new gameplay concepts in the game. Here's what we know:
One Cut - Control your ball carrier to change direction, avoid the tackle, and accelerate toward the end zone.
Hit the Hole - Allows your ball carrier to find the open lane, maneuver around your opponent, and seamlessly run through the lane for extra yards.
Push the Pile - Power through defenders at the line of scrimmage for that critical inch to get a first down or touchdown.
I’ll save the deep dive for a future blog, but at a high level, these positions were created so that gameplay could tag formations with these new specialist positions. So for instance, instead of having to manually sub a defensive end down to defensive tackle out of Nickel, just assign that player to your Rush Defensive Tackle slot and he’ll already be there every time you call a Nickel defense. [Reply]
Originally Posted by Hammock Parties:
Huh. New depth chart positions.
I’ll save the deep dive for a future blog, but at a high level, these positions were created so that gameplay could tag formations with these new specialist positions. So for instance, instead of having to manually sub a defensive end down to defensive tackle out of Nickel, just assign that player to your Rush Defensive Tackle slot and he’ll already be there every time you call a Nickel defense.
If it's in the game....we'll put it in the game......15 fucking years later. [Reply]
Originally Posted by Pestilence:
If it's in the game....we'll put it in the game......15 ****ing years later.
None of it is even going to matter unless they fix the damn ai. It's cool that they are finally building some of that in, but the AI is still trash and the playbooks are all mixed with gobbly-gook and don't resemble real playbooks outside of having a few correct passing/running concepts. Too many 'random' plays with no design to attack certain parts of the defense. [Reply]