ChiefsPlanet Mobile
Page 6 of 14
« First < 23456 78910 > Last »
Media Center>Starfield (Skyrim in Space)
Imon Yourside 11:18 PM 09-09-2023
Originally Posted by Sassy Snatch:
They promised a lot more than a typical Bethesda game, and that's really all this is. I can boot up Fallout 4 right now and have more or less the exact same experience minus jumping from System to System instead of walking from Settlement to Settlement to look for barren planets to set up mat farms on. Exciting.
That's why I said the mods are what makes the difference, this is simply a playground ready to fill up with all kinds of different events. They actually did add a lot more quests and such compared to their normal games, what was everyone expecting?
[Reply]
HC_Chief 08:32 AM 09-10-2023

[Reply]
Bowser 11:13 AM 09-10-2023

[Reply]
BigBeauford 11:25 AM 09-10-2023
First Vanguard mission was really cool.
[Reply]
Fish 02:29 PM 09-11-2023
So realistic...


[Reply]
Bowser 03:29 PM 09-11-2023
They have Taco Bell in space, now?
[Reply]
Fish 11:29 PM 09-11-2023
Pirate bitches beware. I gots the lasers.....


[Reply]
Imon Yourside 11:38 PM 09-11-2023
Still waiting for an autopilot before I jump in heavily, I can wait and for some great mods too :-)
[Reply]
Sassy Squatch 06:39 AM 09-12-2023
Game has gotten infinitely more enjoyable once I discovered you can effectively fast travel to the mission markers you want to do. Really hope Bethesda or a mod community eventually incorporate maps that are actually useful down the list ne, because as it stands the 'exploration' is a HUGE whiff.
[Reply]
Sassy Squatch 06:45 AM 09-12-2023
One huge positive is the missions are actually quite a bit better than the fare from past Bethesda games. They would've been much better off condensing the planets they actually bothered developing into a few systems and filling them with stuff to do instead of what they did which is a bunch of copy paste moons that only serve to farm resources and grind out 'abandoned' facilities that are literally the same everywhere except if you're fighting spacer or pirate.
[Reply]
Sassy Squatch 08:15 PM 09-12-2023
Lockpicking is relatively straightforward once you figure it out. So at least for novice locks, you'll have 4 different options on the right, and 2 circles with different gaps on the left. What I do is cycle through the 4 options and match them up to the gaps then just insert them all one after the other.
[Reply]
gh4chiefs 07:26 AM 09-13-2023
Originally Posted by Sassy Snatch:
Lockpicking is relatively straightforward once you figure it out. So at least for novice locks, you'll have 4 different options on the right, and 2 circles with different gaps on the left. What I do is cycle through the 4 options and match them up to the gaps then just insert them all one after the other.
I did go ahead and restart, and I've actually now successfully picked two locks and . . . I still don't really know exactly how I did it. LOL I kind of get it, but not really. But I will plug on.
[Reply]
BigBeauford 07:57 AM 09-13-2023
Originally Posted by gh4chiefs:
I did go ahead and restart, and I've actually now successfully picked two locks and . . . I still don't really know exactly how I did it. LOL I kind of get it, but not really. But I will plug on.
Took me a while but here is how you solve the locks:



You have to match your available locks on the right side to have them fit the open slots on the left in the correct order. Sometimes it's better to solve the rings from the inside out. So to solve this one, use the 3rd digipick (on the right) to solve the outer ring as the open holes are the two on opposite ends. The order of the last two won't matter as they will both be used to slot in the open slots on the inner ring (2 rings on this one overall).
[Reply]
Frazod 04:24 PM 09-13-2023
Originally Posted by BigBeauford:
Took me a while but here is how you solve the locks:



You have to match your available locks on the right side to have them fit the open slots on the left in the correct order. Sometimes it's better to solve the rings from the inside out. So to solve this one, use the 3rd digipick (on the right) to solve the outer ring as the open holes are the two on opposite ends. The order of the last two won't matter as they will both be used to slot in the open slots on the inner ring (2 rings on this one overall).
I really dislike the lockpicking in this game. In Skyrim and Fallout, you just had to hit the locks correctly - there was an element of skill involved. Here, even on the easiest level, there are times when you simply don't have the right pick available. And if you don't pay attention to your inventory, you can find yourself out of the goddamn things and then have to waste time finding merchants that have them for sale.

Whenever I pick a lock now, I always quicksave first. If it takes me more than one or two picks, I reload. At least the combinations change every time.
[Reply]
Fish 04:35 PM 09-13-2023
Originally Posted by Frazod:
I really dislike the lockpicking in this game. In Skyrim and Fallout, you just had to hit the locks correctly - there was an element of skill involved. Here, even on the easiest level, there are times when you simply don't have the right pick available. And if you don't pay attention to your inventory, you can find yourself out of the goddamn things and then have to waste time finding merchants that have them for sale.

Whenever I pick a lock now, I always quicksave first. If it takes me more than one or two picks, I reload. At least the combinations change every time.
Huh? There is always a solution to the lock using the combinations provided. You just have to find the correct combination and order.
[Reply]
Page 6 of 14
« First < 23456 78910 > Last »
Up