Originally Posted by Schnitzel:
A lot of these games don't live up to their hype. Another example was LA Noire, that was kind of disappointing as well IMO.
I agree. That game really disappointed me. I loved the idea, deplored the execution. [Reply]
sometimes when companies try soething a little new, they fall short. Hopefully they learned on what works and what didnt and the next one they make better. There will be a Watchdogs 2. they made a shitload of money. [Reply]
Originally Posted by Fruit Ninja:
sometimes when companies try soething a little new, they fall short. Hopefully they learned on what works and what didnt and the next one they make better. There will be a Watchdogs 2. they made a shitload of money.
The second one won't pull the early numbers nearly as much but if they improve the product, it'll be ok. [Reply]
It can pull the same numbers if more, if they make a good game, you make a good game and get reviewers to hype the game. People will buy it. People want good games. With UBI pushing it. NO problem as long as the game is good. [Reply]
Originally Posted by Schnitzel:
A lot of these games don't live up to their hype. Another example was LA Noire, that was kind of disappointing as well IMO.
Loved LA Noire. Didn't have much replay value after completion, but I loved the story. [Reply]
The gameplay gets repetitive on LA Noire, but I found the interrogation much better after reading this:
The interrogation options in the game are mislabelled. In the game a witness or suspects makes a statement and then you are given the options "Truth, Doubt or Lie" and the game tells you to pick one based on how trustworthy you think they are. This is wrong. The game was developed and the dialogue recorded with these options called "Coax, Force or Lie" with coax meaning you try to gently pry for information and force meaning you get shouty with them. This is why you see so many people online confused about why the detective in the game suddenly goes ballistic. Knowing this makes the dialogue system make a lot more sense. [Reply]
Originally Posted by Superturtle:
One thing that does irk me is money is pretty much useless aside from guns. Good cars are unlocked as progression rewards.
huh? I jacked a m3 my first night of playing - it took me an hour or two. but not anything that's that FAR along in the game. [Reply]
Originally Posted by hometeam:
Agreed, its more akin to ridge racer than something like Forza. Very arcade-ish, skittish driving, and WTF NO EBRAKE?
The game overall is still good, its a great concept, they just left a lot of things out, like a dynamic driving/physics system, and they skimped on a tons of details.
well considering Forza 6 is a driving game - I would hope they have the driving controls more accurate and realistic. [Reply]
Originally Posted by Simply Red:
huh? I jacked a m3 my first night of playing - it took me an hour or two. but not anything that's that FAR along in the game.
i now see what you meant about 'acquiring' -- I've acquired one and have no idea where to drive it - it's like a POS Ford Focus (blue) -- NTTAWT [Reply]
Originally Posted by Simply Red:
YOU GUYS HAVE BEEN GREAT!!! HEY LOOK - THANKS AGAIN!!!!! I'M SORRY WE ALL CAN'T BUY BRAND NEW $60 GAMES LIKE YOU!!!!!!!!!!!