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Media Center>Madden 20
Hammock Parties 07:36 PM 05-02-2019
Available on the PC again! Maybe I'll actually play it this year.



https://www.ea.com/games/madden-nfl/...e-of-franchise

Originally Posted by :
PREPARING FOR THE PROS

When talking and listening to players, we kept hearing that being a star of their own football story would be fantastic. With that in mind, we crafted Face of the Franchise: QB1, where the story is not only about you, but one where the choices you make matter.

It kicks off with creating yourself as a quarterback – even using “face editing” to get an improved likeness. Once you have your player, you begin in college, choosing from top schools to attend, then competing for a national championship in the college football playoffs. Be the BMOC and take home the title, but bring your A-game, because your performance in college – just like on the real collegiate gridiron – has an impact on your capabilities and your draft stock.

The NFL draft doesn’t just happen, though – the combine comes first. Ever-increasing in importance and scrutinization, the combine is a key part of the process. And here, if you want your stock to soar, you’ll need to focus on every rep and decision you make to keep your name rising on draft boards. Where will you get picked, and where will your NFL career start? You’ll find out on draft day!

IN THE LEAGUE


No matter where you get drafted – from first round to last – once a team picks you, you’re going to have to show you belong playing with the pros. Whether you’re a first-rounder who needs to prove you were the perfect high pick, or a seventh-rounder busting your ass to make the roster, if you want success you have to work hard and make each opportunity count.

In the NFL, start building your legacy and taking your franchise to winning seasons, expanding your legend with each snap. It’s not about the cash your contracts rack up, but about how many Super Bowls you win as your legend grows. Give your all – and have fun – as you play your way into memorable moments. When you celebrate your career at the end, will you be remembered among the greats, placed alongside them in the Hall of Fame?

As you live your superstar story, Madden’s new Scenario Engine generates personalized playable scenarios, events, and dynamic challenges that tell the tale of a unique NFL career. Adding to it, in Face of the Franchise: QB1, like in Franchise mode, you choose your Archetype: Strong Arm, Scrambler, Improviser, Field General. Superstar abilities are tied to the Archetype you pick. Levelling up your archetypes unlocks different abilities.

It’s time for you to take your place as the face of the franchise.

OTHER MADDEN FRANCHISE IMPROVEMENTS

While we heard fan feedback for a superstar experience, we also dove deep into the forums and reddit and worked with Gamechangers to round out Franchise mode in other ways, too. With that, here are a few more things to get you ready to break the huddle.

Pro Bowl Returns to Madden NFL 20


The first thing you’ll see while Madden NFL 20 sets up is the Pro Bowl. You can play the pro bowl while the game installs, and you will also have the opportunity to qualify for the Pro Bowl during your Franchise seasons. It’s another opportunity to gain valuable experience and add to your Legacy.

Ratings Spread

We’ve adjusted the range of ratings that you’ll see on players. What does this mean? As examples:

The ratings difference between a 90 OVR player and an 89 OVR player is now larger

Each skill point you spend will be more impactful, and you can earn more skill points over the course of a career

In some cases, you will now see a starter with an OVR in the mid-50s.

New Scenarios

We’ve added an all-new in-game system that generates personalized playable scenarios featuring interactions with characters via a variety of ways including branching dialogue, dynamic events that reflect your performance and choices, challenges that build the story of your unique NFL career (from the moment you sign your rookie contract to you Hall of Fame induction), and more.

Development Traits

We’ve made large updates to our Development Trait system to support Superstar and Zone abilities. The Development Traits in Madden 20 are: Normal, Star, Superstar, and Superstar X-Factor. Both Superstar and X-Factors players can earn Superstar Abilities, but only X-Factors can earn Zone Abilities. We’ve also addressed one of the communities’ biggest complaints: players dropping down in Development Trait. In Madden 20, players can no longer go down in Development Trait at the end of a season.

Coach Mode

Coach mode is also getting scenarios. And the changes to Development Traits have a big impact on Coach mode. Coaches will want to build up their teams with Superstars and X-Factor Superstars via Trades, free agency, and the draft. We’ve also added an overhauled lineup UI to make Franchise mode even smoother.

Contract Updates

We’ve taken a meticulous pass on existing player contracts to ensure they match the NFL. This will not only be more authentic, but it will also make managing your roster’s cap space more realistic.

Progression Updates

We’ve overhauled our progression tuning, including making changes to XP gains from weekly training, actions on the field, and goal completion. These changes should ultimately lead to users being able to increase the OVR of more players on their team meaning they have more option in how to develop their roster.

Draft Updates

We’ve taken a full pass on our Rookie Generators. People familiar with draft classes from the past few years are in for some new surprises, from names, to bodies, to ratings, and more.

One more draft surprise is that rookies with a Superstar Development or higher trait will have their development trait hidden until they’ve played through at least half of a season. These players have their abilities hidden until you reveal their Development Trait. This means that if you draft either a Superstar or an X-Factor Superstar you won’t know exactly what you’ve drafted until later in a season – use your preseason wisely.

Gameplay Effects Updated

We’ve implemented a ton of changes, like Throw Power overhauls to change QB trajectories. But that’s just one example! Tune in to our gameplay stream on 5/23 for more of the inside scoop on additions and changes you’ll find in Madden NFL 20.

[Reply]
Dayze 09:02 AM 06-19-2019
the only thing that even peaks my interest in M20 is the QB1 thing. I hope it's really good, and hope eventually it could morph into other positions other than QB.

I used to be a franchise guy, but the last few years I haven't had as much time to devote to running a franchise and all that's involved that makes it enjoyable experience. So I pretty much just do the create a player and roll with it / try to get a game in here and there. This was pre-M19.

I wonder if they'll put out any additional information on the QB1 aspect of the game, or if they're just going to hold tight and not reveal anything else until the release date.
[Reply]
Hammock Parties 09:13 AM 06-19-2019
It might actually be more fun to build a new QB for the Chiefs and dump Mahomes and play AGAINST HIM in Madden 20.
[Reply]
KCrockaholic 10:21 AM 06-19-2019
Originally Posted by Hammock Parties:
It might actually be more fun to build a new QB for the Chiefs and dump Mahomes and play AGAINST HIM in Madden 20.
You know how many years I've waited for the Chiefs to have a badass Madden QB? Hell nah. I'm keeping him til he retires and setting all the records with him.

But I see what you're saying.
[Reply]
Hammock Parties 12:25 PM 06-19-2019
Originally Posted by KCrockaholic:
You know how many years I've waited for the Chiefs to have a badass Madden QB? Hell nah. I'm keeping him til he retires and setting all the records with him.

But I see what you're saying.
I might use him for a few years until someone with 90+ speed comes along in the draft, then draft him, trade Mahomes and start a rivalry.
[Reply]
Sassy Squatch 12:57 PM 06-19-2019
You're a big stupid dummy, Clay
[Reply]
Hammock Parties 01:44 PM 06-19-2019
I'm sure Mahomes superhuman Madden powers will get old after 3-4 seasons. It's always fun building up a player from scratch. There are fun abilities for scrambling QBs too.
[Reply]
Lprechaun 04:33 PM 06-19-2019
Last football video game I owned was Joe Montanas Football on the Genesis .
I will probably get this one just to have a copy for the hell of it.
[Reply]
Hammock Parties 06:02 PM 06-19-2019
Franchise mode stuff


[Reply]
Bump 06:13 PM 06-19-2019
Originally Posted by Hammock Parties:
Take it to the Madden 19 thread.

This is Madden 20. Weight matters.
Will it? There were so many bogus attributes over the last couple of years. I was strictly a MUT player and 18 strength did absolutely nothing, then it did something in 19, weight never mattered. There was height thresholds (no difference between 6'1 and 6'4" and it had to be 6'5 to reach a new threshold. Lots of thresholds actually, 18 was infamous for 91 zone (90 was worthless, had to be 91) and then last year they nerfed zone and claimed that 99 zone would be like 91 zone and that was a complete lie because 99 zone didn't react properly. Man coverage always sucked, but usefull in some situations if you hot route one guy to cover one crosser and user the other cross. People only ran crossers that was the only way to stop it. Last year 4 man rushes were completely useless even if your d-line was all 99's and their o-line was 80's. 6 man rush was the only way to get pressure. Then there was Vick being in the game too early and you just ran back 40 yards with him and playmaker a WR to come towards you and the AI didn't know how to stop it. I watched the pro games and they ran 1 play on defense and 2 plays on offense. Cover 2 blitz was the only defensive play called.
[Reply]
Hammock Parties 06:28 PM 06-19-2019
Originally Posted by Bump:
Will it? There were so many bogus attributes over the last couple of years.
Already confirmed that it does.
[Reply]
Bump 06:32 PM 06-19-2019
Originally Posted by Hammock Parties:
Already confirmed that it does.
They say things will matter every year and they lie a lot about it, I guess we'll see. But things play differently in MUT than franchise, so it could matter for franchise but not MUT. I like the team building and competitive aspect that MUT brings but I hate how they lie and cheat you.
[Reply]
Hammock Parties 06:56 PM 06-19-2019
Originally Posted by Bump:
They say things will matter every year and they lie a lot about it, I guess we'll see.
This came from a beta user. Not EA.
[Reply]
Hammock Parties 07:02 PM 06-19-2019
So the scenario engine thing looks cool to me...like you talk to coaches and reporters and other players pick a response, and depending on your response you get a goal for that week's game...if you meet the goal you get a reward.

And it's going to get updates after release, because the creative director? Franchise mode guy.

OL can get abilities in franchise mode...which counters the guys like Aaron Donald.

Rookies might come with abilities...you have to play 500 snaps with them to unlock it.

There are regular "star" abilities and x-factor abilities...didn't realize this until now.

Contracts are improved.

Contract amounts are more realistic. Both in re-signing and FA. No front and backloading or 5th year options.

Sim stats aren't as bad as they were but aren't perfect. So better, I guess.

Progression/regression is better. No losing dev traits.

Draft - Hard to develop rookies fast. OVRs are more spread out. More realistic.

Pro Bowl is back.

OVRs spread out on the rosters overall.....you might find starters in the low 70s. Especially if you can't sign someone.
[Reply]
ThaVirus 07:11 PM 06-19-2019
Originally Posted by Hammock Parties:
Sim stats aren't as bad as they were but aren't perfect. So better, I guess.
Dude in that video you posted said after he simmed a whole season Cam Newton ended up with 64 rushing yards. Lamar Jackson had 40 on the year.

And Adam Humphries was the leading WR, while Marcus Mariota was the leading passer lol

Neither, AB, Julio, AJ Green, Michael Thomas, Keenan Allen were even in the top ten for receiving yards.
[Reply]
Hammock Parties 07:17 PM 06-19-2019
Originally Posted by ThaVirus:
Dude in that video you posted said after he simmed a whole season Cam Newton ended up with 64 rushing yards. Lamar Jackson had 40 on the year.

And Adam Humphries was the leading WR, while Marcus Mariota was the leading passer lol

Neither, AB, Julio, AJ Green, Michael Thomas, Keenan Allen were even in the top ten for receiving yards.
It's beta.
[Reply]
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