There's little reason to believe the game will be the same. Madden 18 had significant differences compared to Madden 17. For one thing, they fixed zone defense entirely. [Reply]
Originally Posted by : Real Player Motion - Locomotion
Player Locomotion, or Run Cycles, is the feature that is going to have the biggest impact on Madden gameplay. The Locomotion system has been rebuilt using technological innovations from across a variety of EA games and was designed in a way that intuitively balances the line between responsiveness and authenticity.
The new Locomotion system delivers the precision of making sharp cuts vs. rounded turns based on button inputs. Want to make a sharp cut up the field before stepping out of bounds near the sideline? Let go of the RT/R2 Acceleration Burst and move the LS in the desired direction to cut sharply on a dime. Want to run at full speed, making minor movements to avoid losing momentum? Hold down the RT/R2 Acceleration Burst to carve through the defense.
Managing the Acceleration Burst mechanic will have the biggest impact on the way you play Madden. When used, Acceleration Burst will take your player to top speed based on his ratings but prevent you from making drastic direction changes without losing speed. When NOT accelerating and using ONLY the LS to move your player, you can make sharp, precise cuts and drastic direction changes, but cannot run at top speed. This change in speed transitions allows you to be in full control over how you want your player to move on the field while offering the most visually authentic locomotion we’ve ever had.
In addition to the movement benefits, players’ Run Cycles will be visually and functionally separated based on each player’s height, weight, position, and ratings. There are multiple versions of Run Cycles in Madden 19 so that each player will feel and look unique. A big, bruising fullback may have to take a few extra steps to make that sharp cut up the field as opposed to a short, shifty scat-back, who can quickly put his foot in the ground and go.
Lots of good info here. The running game is going to be so good.
Originally Posted by :
Protect the Sticks – The Protect the Sticks mechanic has been overhauled and updated with new logic. Now underneath defenders in zone coverage will spot drop the depth of the first down marker.
Running game when they first switched to the frostbite engine was horrible. Gotten better each year. Madden 18 was solid running wise IMO. Always room for improvement though. [Reply]
Oh. This is a good addition to franchise. This prevents you from building supermen players and makes players with these attributes rarer and more desirable in the draft.
CUSTOM DRAFT CLASSES, NEW RATINGS, DRAFT DAY & MORE
Originally Posted by :
Players can choose to use a custom draft class on week three of their franchise. This can be imported, created, or loaded.
If you create one, you'll start with one of the pre-made ones from EA Tiburon that are normally in the game, and then can edit as little or as much as you like.
You can create your own hidden draft gems and stash them in the lower rounds. "If you can imagine it, you can draft it," says producer Ben Haumiller.
Madden 19 introduces new ratings for some positions – QB (Throw Under Pressure, Break Sack, and Break Tackle), WR (Short, Medium & Deep Route Running), and OL (Run Block Power/Finesse, Pass Block Power/Finesse, and Lead Block)
If you're a coach or owner in Franchise mode you'll see them in their office, complete with idle animations. If you're a player they'll be in the locker room.
Draft day has been reworked to feature a new draft location, complete with a stage with a crowd and a cityscape in the background. When you draft a player, you'll see that model come out on stage and even strike a pose.