IF INTERESTED AND YOU OWN A PS4 WITH ONLINE ACCESS AND MADDEN 18, comment below
Current Players:
pugs TITANS
Hammock Parties SAINTS
Priest31kc PACKERS
New World Order PANTHERS
Fahrenheit STEELERS
Kcrockaholic CHIEFS
Mac459 EAGLES
SuperTurtle BROWNS
ThaVirus DOLPHINS
TambaBerry CARDINALS
bigjosh BUCCANEERS
Rules
Spoiler!
QUITTING:
1. Under no circumstances is quitting allowed. If a game is suddenly ended between users, there needs to be photographic evidence that a connection was lost or servers went down, otherwise quitting will be assumed on the part of the player losing that game at the time. If it is proven that the connection was lost, the game will restart unless a player was winning by at least three scores at a given time or two scores in the 4th quarter. In this case, a force win will be granted to the user who was leading.
2. Quitting vs. the CPU is easily visible as the league schedule shows how many times a game has been started. If the servers go down vs. CPU, photographic evidence must be provided or quitting will be assumed.
3. FIRST OFFENSE: Player who quit will receive a force loss for their next 4 regular season games. SECOND OFFENSE: Player who quit will receive force loss for their next 8 regular season games. THIRD OFFENSE: Player who quit will receive force loss for their next 12 regular season games. Any further offenses will result in another 12 force losses.
TRADES:
1. Any trade must be cleared here in this thread before execution. This is purely to ensure that CPUs are not being manipulated as well as to discourage salary cap issues if too many trades are being made by a player. Failure to comply with these trade rules will result in a force loss for the player’s next regular season game and a reset of the trade assets.
GAMEPLAY:
1. No WRs used at TE.
2. No nano blitzing.
Chiefs Planet Bowl I Champions: KCrockaholic—Chiefs Chiefs Planet Bowl II Champions: KCrockaholic—Chiefs Chiefs Planet Bowl III Champions: KCrockaholic—Chiefs Chiefs Planet Bowl IV Champions: KCrockaholic—Chiefs [Reply]
Originally Posted by New World Order:
We don't have an accuracy problem?
No. The timing on that play was too early. You've literally gotta wait an extra 0.2 seconds and that pass is on the money there.
Also I'll explain here, that example was a slight slaw in the game design. Notice how the TE turned outside on the curl inside of inside? The AI wants to throw that pass to the inside and assumes a go route essentially. That play call in particular will always mess up that same way if thrown too soon. [Reply]
Originally Posted by pugsnotdrugs19:
That’s 3-1. Five votes are needed to make the change official.
I should be clear that the only reason I’m proposing this vote is to potentially reel in interception numbers.
I would leave reaction time the same then. Just lower the interception rating. Hell. Maybe leave reaction at 50 and interception to 40. That's what I would do. [Reply]
Originally Posted by KCrockaholic:
I wanna say a couple things about Mac here. He did a great great job of keeping me off balance in the first half with play calling on both sides of the ball. Also, his fumble by Gabriel was a big turning point. That play snowballed everything for him.
Then admittedly I got pissed because I had a rusty 1st Q and had to lay it on him a little bit after that point. But for real, keep working at it. Mac isn't that bad. Just stay consistent and don't force passes.
That fumble pissed me off so bad, then my internet started to lag just enough all my kicks were fucked up. Then it kept lagging just enough that after each snap I would have a 2 second delay then it would jump forward.
I finally said fuck it right before halftime and started going deep every play looking for that triple digit opponent score :-) [Reply]