I’ll save the deep dive for a future blog, but at a high level, these positions were created so that gameplay could tag formations with these new specialist positions. So for instance, instead of having to manually sub a defensive end down to defensive tackle out of Nickel, just assign that player to your Rush Defensive Tackle slot and he’ll already be there every time you call a Nickel defense. [Reply]
Originally Posted by Hammock Parties:
Huh. New depth chart positions.
I’ll save the deep dive for a future blog, but at a high level, these positions were created so that gameplay could tag formations with these new specialist positions. So for instance, instead of having to manually sub a defensive end down to defensive tackle out of Nickel, just assign that player to your Rush Defensive Tackle slot and he’ll already be there every time you call a Nickel defense.
If it's in the game....we'll put it in the game......15 fucking years later. [Reply]
Originally Posted by Pestilence:
If it's in the game....we'll put it in the game......15 ****ing years later.
None of it is even going to matter unless they fix the damn ai. It's cool that they are finally building some of that in, but the AI is still trash and the playbooks are all mixed with gobbly-gook and don't resemble real playbooks outside of having a few correct passing/running concepts. Too many 'random' plays with no design to attack certain parts of the defense. [Reply]
Dayze 06-01-2018, 08:18 AM
This message has been deleted by Dayze.
Reason: wrong thread
Originally Posted by Aspengc8:
None of it is even going to matter unless they fix the damn ai. It's cool that they are finally building some of that in, but the AI is still trash and the playbooks are all mixed with gobbly-gook and don't resemble real playbooks outside of having a few correct passing/running concepts. Too many 'random' plays with no design to attack certain parts of the defense.
Originally Posted by Aspengc8:
None of it is even going to matter unless they fix the damn ai. It's cool that they are finally building some of that in, but the AI is still trash and the playbooks are all mixed with gobbly-gook and don't resemble real playbooks outside of having a few correct passing/running concepts. Too many 'random' plays with no design to attack certain parts of the defense.
Originally Posted by Hammock Parties:
Franchise isn't broken. It's quite good. And it's going to be AMAZING now that you can edit draft classes.
Dude it's really not good.
I wouldn't say it's broken, but I can certainly say there's a major lack of effort and thought put into it compared to what they could be doing with it.
It's an extremely generic franchise mode right now, and they don't really care about it anymore because it doesn't make them money like Ultimate Team does. [Reply]