IF INTERESTED AND YOU OWN A PS4 WITH ONLINE ACCESS AND MADDEN 18, comment below
Current Players:
pugs TITANS
Hammock Parties SAINTS
Priest31kc PACKERS
New World Order PANTHERS
Fahrenheit STEELERS
Kcrockaholic CHIEFS
Mac459 EAGLES
SuperTurtle BROWNS
ThaVirus DOLPHINS
TambaBerry CARDINALS
bigjosh BUCCANEERS
Rules
Spoiler!
QUITTING:
1. Under no circumstances is quitting allowed. If a game is suddenly ended between users, there needs to be photographic evidence that a connection was lost or servers went down, otherwise quitting will be assumed on the part of the player losing that game at the time. If it is proven that the connection was lost, the game will restart unless a player was winning by at least three scores at a given time or two scores in the 4th quarter. In this case, a force win will be granted to the user who was leading.
2. Quitting vs. the CPU is easily visible as the league schedule shows how many times a game has been started. If the servers go down vs. CPU, photographic evidence must be provided or quitting will be assumed.
3. FIRST OFFENSE: Player who quit will receive a force loss for their next 4 regular season games. SECOND OFFENSE: Player who quit will receive force loss for their next 8 regular season games. THIRD OFFENSE: Player who quit will receive force loss for their next 12 regular season games. Any further offenses will result in another 12 force losses.
TRADES:
1. Any trade must be cleared here in this thread before execution. This is purely to ensure that CPUs are not being manipulated as well as to discourage salary cap issues if too many trades are being made by a player. Failure to comply with these trade rules will result in a force loss for the player’s next regular season game and a reset of the trade assets.
GAMEPLAY:
1. No WRs used at TE.
2. No nano blitzing.
Chiefs Planet Bowl I Champions: KCrockaholic—Chiefs Chiefs Planet Bowl II Champions: KCrockaholic—Chiefs Chiefs Planet Bowl III Champions: KCrockaholic—Chiefs Chiefs Planet Bowl IV Champions: KCrockaholic—Chiefs [Reply]
look at what a fucking savage my defense is...defensive tackles laying hit sticks in the flats!!!
Originally Posted by New World Order:
There's no playing with fire here. My players who have the highest injury prevention ratings are the ones getting hurt.
85 is not a high injury rating
it's a mediocre at best injury rating...
you have to understand how madden ratings are structured. anything below 80 is total garbage....so 85 is barely acceptable and really needed to be upgraded long ago.
you got burned.
i'm telling you, anything below 90 and your players are at risk.
look at what a ****ing savage my defense is...defensive tackles laying hit sticks in the flats!!!
85 is not a high injury rating
it's a mediocre at best injury rating...
you have to understand how madden ratings are structured. anything below 80 is total garbage....so 85 is barely acceptable and really needed to be upgraded long ago.
you got burned.
i'm telling you, anything below 90 and your players are at risk.
as for grimes...exceptions to every rule.
You still don't have an answer as to why my lower rated injury rated players, especially on defense don't get hurt and my mid-80s-to-90s players get injured.
Originally Posted by New World Order:
You still don't have an answer as to why my lower rated injury rated players, especially on defense don't get hurt and my mid-80s-to-90s players get injured.
Because they aren't ball carriers. That's been most of your injuries.
Injuries are not at all random. The injury and toughness ratings are directly factored in, as is the player's fatigue level during the game. [Reply]