When talking and listening to players, we kept hearing that being a star of their own football story would be fantastic. With that in mind, we crafted Face of the Franchise: QB1, where the story is not only about you, but one where the choices you make matter.
It kicks off with creating yourself as a quarterback – even using “face editing” to get an improved likeness. Once you have your player, you begin in college, choosing from top schools to attend, then competing for a national championship in the college football playoffs. Be the BMOC and take home the title, but bring your A-game, because your performance in college – just like on the real collegiate gridiron – has an impact on your capabilities and your draft stock.
The NFL draft doesn’t just happen, though – the combine comes first. Ever-increasing in importance and scrutinization, the combine is a key part of the process. And here, if you want your stock to soar, you’ll need to focus on every rep and decision you make to keep your name rising on draft boards. Where will you get picked, and where will your NFL career start? You’ll find out on draft day!
IN THE LEAGUE
No matter where you get drafted – from first round to last – once a team picks you, you’re going to have to show you belong playing with the pros. Whether you’re a first-rounder who needs to prove you were the perfect high pick, or a seventh-rounder busting your ass to make the roster, if you want success you have to work hard and make each opportunity count.
In the NFL, start building your legacy and taking your franchise to winning seasons, expanding your legend with each snap. It’s not about the cash your contracts rack up, but about how many Super Bowls you win as your legend grows. Give your all – and have fun – as you play your way into memorable moments. When you celebrate your career at the end, will you be remembered among the greats, placed alongside them in the Hall of Fame?
As you live your superstar story, Madden’s new Scenario Engine generates personalized playable scenarios, events, and dynamic challenges that tell the tale of a unique NFL career. Adding to it, in Face of the Franchise: QB1, like in Franchise mode, you choose your Archetype: Strong Arm, Scrambler, Improviser, Field General. Superstar abilities are tied to the Archetype you pick. Levelling up your archetypes unlocks different abilities.
It’s time for you to take your place as the face of the franchise.
OTHER MADDEN FRANCHISE IMPROVEMENTS
While we heard fan feedback for a superstar experience, we also dove deep into the forums and reddit and worked with Gamechangers to round out Franchise mode in other ways, too. With that, here are a few more things to get you ready to break the huddle.
Pro Bowl Returns to Madden NFL 20
The first thing you’ll see while Madden NFL 20 sets up is the Pro Bowl. You can play the pro bowl while the game installs, and you will also have the opportunity to qualify for the Pro Bowl during your Franchise seasons. It’s another opportunity to gain valuable experience and add to your Legacy.
Ratings Spread
We’ve adjusted the range of ratings that you’ll see on players. What does this mean? As examples:
The ratings difference between a 90 OVR player and an 89 OVR player is now larger
Each skill point you spend will be more impactful, and you can earn more skill points over the course of a career
In some cases, you will now see a starter with an OVR in the mid-50s.
New Scenarios
We’ve added an all-new in-game system that generates personalized playable scenarios featuring interactions with characters via a variety of ways including branching dialogue, dynamic events that reflect your performance and choices, challenges that build the story of your unique NFL career (from the moment you sign your rookie contract to you Hall of Fame induction), and more.
Development Traits
We’ve made large updates to our Development Trait system to support Superstar and Zone abilities. The Development Traits in Madden 20 are: Normal, Star, Superstar, and Superstar X-Factor. Both Superstar and X-Factors players can earn Superstar Abilities, but only X-Factors can earn Zone Abilities. We’ve also addressed one of the communities’ biggest complaints: players dropping down in Development Trait. In Madden 20, players can no longer go down in Development Trait at the end of a season.
Coach Mode
Coach mode is also getting scenarios. And the changes to Development Traits have a big impact on Coach mode. Coaches will want to build up their teams with Superstars and X-Factor Superstars via Trades, free agency, and the draft. We’ve also added an overhauled lineup UI to make Franchise mode even smoother.
Contract Updates
We’ve taken a meticulous pass on existing player contracts to ensure they match the NFL. This will not only be more authentic, but it will also make managing your roster’s cap space more realistic.
Progression Updates
We’ve overhauled our progression tuning, including making changes to XP gains from weekly training, actions on the field, and goal completion. These changes should ultimately lead to users being able to increase the OVR of more players on their team meaning they have more option in how to develop their roster.
Draft Updates
We’ve taken a full pass on our Rookie Generators. People familiar with draft classes from the past few years are in for some new surprises, from names, to bodies, to ratings, and more.
One more draft surprise is that rookies with a Superstar Development or higher trait will have their development trait hidden until they’ve played through at least half of a season. These players have their abilities hidden until you reveal their Development Trait. This means that if you draft either a Superstar or an X-Factor Superstar you won’t know exactly what you’ve drafted until later in a season – use your preseason wisely.
Gameplay Effects Updated
We’ve implemented a ton of changes, like Throw Power overhauls to change QB trajectories. But that’s just one example! Tune in to our gameplay stream on 5/23 for more of the inside scoop on additions and changes you’ll find in Madden NFL 20.
Originally Posted by Superturtle:
Yeah, they've done away with super CBs and LBs.
Well this will piss anyone and everyone I know off.....I have a very aggressive style where if you show me man coverage I tend to take deep shots, it takes about 2 of those where all of my friends refuse to ever line up in man and just sit in cover 3 all the time...
That deep comeback working against that will lead to my pals either quitting, breaking controllers, or refusing to ever face me. [Reply]
Originally Posted by Mecca:
Well this will piss anyone and everyone I know off.....I have a very aggressive style where if you show me man coverage I tend to take deep shots, it takes about 2 of those where all of my friends refuse to ever line up in man and just sit in cover 3 all the time...
That deep comeback working against that will lead to my pals either quitting, breaking controllers, or refusing to ever face me.
You talking about when you go about 10 yards deep then come back? Love audibling to that. [Reply]
Originally Posted by Superturtle:
You talking about when you go about 10 yards deep then come back? Love audibling to that.
Yes that one, even though it will show it as about 10 yards, I threw one closer to 20 earlier and it was like easy pickings. If you smart route the play you can get it deeper. [Reply]
After a few days of MUT I gots me that 90 Mahomes! And no I do not buy any stupid ass packs either. I'll watch these streamers and they'll just be like "oh I think I'll just throw down a thousand bucks every weekend on these sick bundles! super hype!" and then kids watching the stream will say "man I didn't get shit out of my weekly $100 bundle"
I get it for the streamer, they can write that shit off and it helps make them money. [Reply]
so as someone who has never played MUT...do you have to play MUT online and buy packs or whatever?
Or is something you can do offline?
Is there a way to earn MUT Cards (or whatever they're called)?
I take it MUT is sort of like a Fantasy Football like experience?..buiding a Team with various players from other real life teams.
Probably a very stupid question..., but, I'm not a smart man. [Reply]
Originally Posted by Dayze:
so as someone who has never played MUT...do you have to play MUT online and buy packs or whatever?
Or is something you can do offline?
Is there a way to earn MUT Cards (or whatever they're called)?
I take it MUT is sort of like a Fantasy Football like experience?..buiding a Team with various players from other real life teams.
Probably a very stupid question..., but, I'm not a smart man.
It's not dumb question if you've never played it.
You can buy packs and they are expensive (many people buy the $100 weekly bundle on Saturdays). Or you can grind these solos and get cards/coins to buy cards on the auction house by doing that. Each position slot on your team is a card basically. The grinding out solos is a lot of grind though, just pick the good ones to do. You can also work the auction house by flipping or waiting for a promotion to come out. The rest of MUT is playing online against other people and winning is pretty rewarding, especially in weekend league which is when all of the sweaty try hards get on with their credit card teams and run their youtube plays. [Reply]