When talking and listening to players, we kept hearing that being a star of their own football story would be fantastic. With that in mind, we crafted Face of the Franchise: QB1, where the story is not only about you, but one where the choices you make matter.
It kicks off with creating yourself as a quarterback – even using “face editing” to get an improved likeness. Once you have your player, you begin in college, choosing from top schools to attend, then competing for a national championship in the college football playoffs. Be the BMOC and take home the title, but bring your A-game, because your performance in college – just like on the real collegiate gridiron – has an impact on your capabilities and your draft stock.
The NFL draft doesn’t just happen, though – the combine comes first. Ever-increasing in importance and scrutinization, the combine is a key part of the process. And here, if you want your stock to soar, you’ll need to focus on every rep and decision you make to keep your name rising on draft boards. Where will you get picked, and where will your NFL career start? You’ll find out on draft day!
IN THE LEAGUE
No matter where you get drafted – from first round to last – once a team picks you, you’re going to have to show you belong playing with the pros. Whether you’re a first-rounder who needs to prove you were the perfect high pick, or a seventh-rounder busting your ass to make the roster, if you want success you have to work hard and make each opportunity count.
In the NFL, start building your legacy and taking your franchise to winning seasons, expanding your legend with each snap. It’s not about the cash your contracts rack up, but about how many Super Bowls you win as your legend grows. Give your all – and have fun – as you play your way into memorable moments. When you celebrate your career at the end, will you be remembered among the greats, placed alongside them in the Hall of Fame?
As you live your superstar story, Madden’s new Scenario Engine generates personalized playable scenarios, events, and dynamic challenges that tell the tale of a unique NFL career. Adding to it, in Face of the Franchise: QB1, like in Franchise mode, you choose your Archetype: Strong Arm, Scrambler, Improviser, Field General. Superstar abilities are tied to the Archetype you pick. Levelling up your archetypes unlocks different abilities.
It’s time for you to take your place as the face of the franchise.
OTHER MADDEN FRANCHISE IMPROVEMENTS
While we heard fan feedback for a superstar experience, we also dove deep into the forums and reddit and worked with Gamechangers to round out Franchise mode in other ways, too. With that, here are a few more things to get you ready to break the huddle.
Pro Bowl Returns to Madden NFL 20
The first thing you’ll see while Madden NFL 20 sets up is the Pro Bowl. You can play the pro bowl while the game installs, and you will also have the opportunity to qualify for the Pro Bowl during your Franchise seasons. It’s another opportunity to gain valuable experience and add to your Legacy.
Ratings Spread
We’ve adjusted the range of ratings that you’ll see on players. What does this mean? As examples:
The ratings difference between a 90 OVR player and an 89 OVR player is now larger
Each skill point you spend will be more impactful, and you can earn more skill points over the course of a career
In some cases, you will now see a starter with an OVR in the mid-50s.
New Scenarios
We’ve added an all-new in-game system that generates personalized playable scenarios featuring interactions with characters via a variety of ways including branching dialogue, dynamic events that reflect your performance and choices, challenges that build the story of your unique NFL career (from the moment you sign your rookie contract to you Hall of Fame induction), and more.
Development Traits
We’ve made large updates to our Development Trait system to support Superstar and Zone abilities. The Development Traits in Madden 20 are: Normal, Star, Superstar, and Superstar X-Factor. Both Superstar and X-Factors players can earn Superstar Abilities, but only X-Factors can earn Zone Abilities. We’ve also addressed one of the communities’ biggest complaints: players dropping down in Development Trait. In Madden 20, players can no longer go down in Development Trait at the end of a season.
Coach Mode
Coach mode is also getting scenarios. And the changes to Development Traits have a big impact on Coach mode. Coaches will want to build up their teams with Superstars and X-Factor Superstars via Trades, free agency, and the draft. We’ve also added an overhauled lineup UI to make Franchise mode even smoother.
Contract Updates
We’ve taken a meticulous pass on existing player contracts to ensure they match the NFL. This will not only be more authentic, but it will also make managing your roster’s cap space more realistic.
Progression Updates
We’ve overhauled our progression tuning, including making changes to XP gains from weekly training, actions on the field, and goal completion. These changes should ultimately lead to users being able to increase the OVR of more players on their team meaning they have more option in how to develop their roster.
Draft Updates
We’ve taken a full pass on our Rookie Generators. People familiar with draft classes from the past few years are in for some new surprises, from names, to bodies, to ratings, and more.
One more draft surprise is that rookies with a Superstar Development or higher trait will have their development trait hidden until they’ve played through at least half of a season. These players have their abilities hidden until you reveal their Development Trait. This means that if you draft either a Superstar or an X-Factor Superstar you won’t know exactly what you’ve drafted until later in a season – use your preseason wisely.
Gameplay Effects Updated
We’ve implemented a ton of changes, like Throw Power overhauls to change QB trajectories. But that’s just one example! Tune in to our gameplay stream on 5/23 for more of the inside scoop on additions and changes you’ll find in Madden NFL 20.
Originally Posted by Bump:
me too, I have fond memories of Joe Montana football on SEGA. He was in a Chiefs uniform too, loved that game.
Shittiest one was of course John Elway football, that set gaming back about 20 years. I agree on the Joe Montana sports talk football, one of the alltime greats. 2K5 was probably the best football game ever pro wise. [Reply]
Originally Posted by Imon Yourside: Shittiest one was of course John Elway football, that set gaming back about 20 years. I agree on the Joe Montana sports talk football, one of the alltime greats. 2K5 was probably the best football game ever pro wise.
John Elways QB at the arcade had a throw stick that actually made it fun to launch out routes. That was the whole point of the game. On console it was dumb. NES PLAY ACTION football has to be the worst that I know. [Reply]
Originally Posted by Demonpenz:
John Elways QB at the arcade had a throw stick that actually made it fun to launch out routes. That was the whole point of the game. On console it was dumb. NES PLAY ACTION football has to be the worst that I know.
I used to love the 2 player arcade Atari football, it had the 2 huge track balls and X's and O's for players.
EA is more interested in combing out with “new” shit they can hype up each year, but they give zero shits about fixing the gameplay itself. It’s comical such a bad approach.
They hype some new stupid feature that’s meaningless and will actually be gone from the game in two years or so.
The fact EA has the resources and $ to fix it, but choose not to and would rather rely on MUT /online is what’s so infuriating. Now we’re at a point where I don’t think a new upstart or existing g company could produce a game to compete without investing a fuck load of money. And I don’t think of a company that would be willing to risk it.
Originally Posted by Dayze:
EA is more interested in combing out with “new” shit they can hype up each year, but they give zero shits about fixing the gameplay itself. It’s comical such a bad approach.
They hype some new stupid feature that’s meaningless and will actually be gone from the game in two years or so.
The fact EA has the resources and $ to fix it, but choose not to and would rather rely on MUT /online is what’s so infuriating. Now we’re at a point where I don’t think a new upstart or existing g company could produce a game to compete without investing a **** load of money. And I don’t think of a company that would be willing to risk it.
So ,one story short.....we’re ****ed.
If they game themselves a longer cycle between releases we might be okay. I'm okay with getting a Madden a couple weeks into the season if that means a kick ass game.
They have a huge team on the game..a month or two longer on development would be huge [Reply]
Madden 20 Will Add New Pump Fake Feature & No Look Passes
Originally Posted by :
Madden 20 will implemented a tweak to the pump fake system. This year you will be allowed to pump fake to a specific receiver. In previous Madden games, you could pump fake by pressing the left stick down, although it was very rarely used since it took a lot of time and didn’t help you in any way.
The new pump fake mechanic in Madden 20 can be triggered by a double tap on the icon of the receiver you wish to pump fake toward. For example, if you want to pump fake to your “B” receiver on XBOX One, you would quickly tap the B button twice. This will cause your quarterback to pump fake to that specific receiver.
This would normally be somewhat irrelevant news. However, this year the defense will no longer ignore the pump fake as they have done in the past. In Madden 20, you will be able to “Fake out” defenders.
We don’t yet have any details as to how effective the pump fake will be outside of that. The system is likely still being tweaked to avoid any sort of in-game exploits and to maintain competitive balance, but it is something to keep track of as we head into the Madden 20 season.
Another thing to keep an eye out for is if the pump fake is a specific ability tied to Superstar and X-Factor players or if it can be done with any quarterback in the game.
One additional piece of news related to the pump fake system is that there will be an all new ability in Madden 20 to make no look passes. Madden 20’s cover athlete, Patrick Mahomes, will possess that ability.
Originally Posted by Hammock Parties: Madden 20 Will Add New Pump Fake Feature & No Look Passes
you can always do no look passes. For a while the meta in MUT was running backwards 20-50 yards with vick, playmakering a WR towards you and he's always open. Vick runs back 30 yards and throws a no look pass to the open WR. [Reply]